Character Classes

Rogue

Scoundrels, thieves and ruffians: these men and women were not born to become heroes. Not most of them, anyway. They are survivors. Their kind existed even before Anwar came along; in fact, Anwar himself used to be one of them. Men and women who make a living from anything and everything they can; they break all the rules, cross all the lines, and go to places no decent man dares to go. This alone makes them unique, and, in certain cases, extremely useful. They have a different view of the world: that of the trickster...

 

Skills

Dirty Swing

  • Inflicts moderate damage to the target

Acquirement level: 1

Cold Blood

  • Increases Damage for the current turn
  • Gives an extra action

Acquirement level: 1
Cooldown: 3

Lethal Thrust

  • Inflicts moderate damage to the target
  • Increases all incoming damage for the target for 3 turns
  • Increases the Critical Hit chance for 3 turns
  • Affected by Speed

Acquirement level: 1
Cooldown: 3

Evasive Stance

  • Breaks free from all stun, fear, root and daze effects
  • Grants immunity against them for 3 rounds
  • Increases Dodge chance for 3 turns
  • Gives an extra action
  • Decreases Movement by 1 for 3 turns
  • Affected by Critical

Acquirement level: 2
Cooldown: 5

Tricky Bomb

  • Inflicts damage to enemy targets in the area
  • Decreases the Damage of enemy targets in the area for 3 turns
  • Stuns enemy targets in the target area for 1 turn
  • Increases the Speed of targeted allies for 3 turns
  • Affected by Critical

Acquirement level: 3
Cooldown: 5

Path of Shadows

  • Enters stealth for 3 turns; ends when making action
  • Turns invisible to all enemies for 3 turns
  • Increases Damage for 3 turns
  • Increases Movement to 5 for 3 turns
  • Grants full Dodge for 1 turn
  • Affected by Speed

Acquirement level: 4
Cooldown: 5

Disarm

  • Inflicts damage to the target over 3 turns
  • Decreases the Defense of the target for 3 turns
  • Decreases the Damage of the target for 3 turns
  • Affected by Speed

Acquirement level: 6
Cooldown: 4

Tainted Strike

  • Inflicts heavy damage to the target
  • Dazes the target for 2 turns
  • Heals self based on the damage done

Acquirement level: 8
Cooldown: 6

Throw Stone

  • Inflicts moderate damage to the target

Acquirement level: 10
Cooldown: 2

Cleansing Venom

  • Inflicts damage to the target over 3 turns
  • Removes 1 beneficial effect in every turn from the target over 3 turns

Acquirement level: 13
Cooldown: 5

Shadowguard

  • Summons a Shadowguard for distracting enemies for 3 turns

Acquirement level: 16
Cooldown: 7

Devastate

  • Inflicts heavy damage to the target
  • Increases all incoming damage for the target for 3 turns
  • Affected by Critical

Acquirement level: 19
Cooldown: 6

Borrowed Power

  • Steals Defense from the target for 4 turns
  • Steals Critical from the target for 4 turns
  • Dazes self for 1 turn

Acquirement level: 22
Cooldown: 5

Poisonous Cloud

  • Inflicts damage to enemy targets over 3 turns in the area
  • Roots enemy targets in the target area for 2 turns

Acquirement level: 25
Cooldown: 8

Shadowstrike

  • Inflicts heavy damage to the target
  • Turns invisible to all enemies for 1 turn
  • Grants full Dodge for 1 turn

Acquirement level: 30
Cooldown: 5

Typical Items

Twin Sabres

Balance and symmetry - while warriors are generally stronger, the skillful way of wielding light weapons makes rogues equally deadly. Using both hands equally can be a great advantage in a fight.

Khanjar

A wicked curved blade, easy to conceal and, if used deftly, as dangerous as any spear or sword...

Suwaiya

A rare and curious type of dagger, with the blade sitting on the fighter's knuckles. Small and light, but cuts surprisingly deep...