Karasim

Within the region of Karasim rests Kara Harbor, a port on the shores of Lake Fona, populated with workers practicing their trade, but the weight of their forefathers endures. In the hills surrounding the quiet harbor remain tens of thousands of prisoner chains, the metal links of past disciplines waiting patiently for their owners to return. The hills were the bloody factory of the Baqqur Blacksmith Guild, the most treacherous league of weapon makers remembered. The minions wearing the chains were their eternal prisoners, forced to fulfill the deadly demands of the Guild and one can still smell their sweat of their labor in the dust kicked up from the wind blowing through. The caves within the hills seem to scream silently the memories of the past. History is haunting. Today, the blacksmith's only sell their wares to the most worthy of fighters. They must be earned. The weapons are made bear Ennahar, in the small village of Loud, from a metal called Elinirium which arrives from far-away lands where explorers have ventured in search of secrets, but have only discovered death.

Your Friends

Itrin – a brute of a man, angry about the rattling chains.

Kenfim – a worried healer who knows about the curse of the hollows and wishes to help his friends.

Amakk – a distraught father, worried about his son Ziza who has gone missing near Xora's Den.

Notable places

Sianan Valley – Long ago, the valley was controlled by the ruthless King Sianan. During his reign, an intoxicating scent from the nearby hills forced the king to exhaust his workers in search of its origin. Unsuccessful in discovering it, the King locked the world out of the valley with a magical and invisible door, unopened until Priestess Kar'Dir's arrival. The valley is currently harassed by raiders and the Sylens, but the King's presence hasn't been forgotten.