Beginner's Guide
Table of Contents
- Character Creation
- Basic Gameplay
- Character Page
- Gaining Experience
- Quests
- Combat
- Skills
- Interacting with Enemies
- Map
- Travel
- Interacting with Other Players
- Trade
- Other Useful Advice
General
In the world of Nadirim you start your adventures as a champion who's answered the call of the Inamas, an Order who is trying to save the Empire of the Eternal Sun from the great djinn the Nadir. You arrive on a boat to a small harbor city called Ennahar where you start to help the citizens. You can read more about the story in the Nadirim Game Guide.
By completing quests and fighting mobs, you receive experience and by this you become wiser and stronger. As you progress, you learn new skills, meet new people, travel to mysterious cities, fight epic battles, trade the loot with others and immerse in the unique world of Arabian myths and fables. Nadirim can be accessed directly from your browser and it is also free-to-play, meaning that we allow you access to all of the major features without having to pay for it.
Character Creation Back to top
After clicking the Play or Sign up button, you will select your character's name, gender, class, physical appearance and the server you would like to play on. Here is some more information on the 3 available character classes:
Warrior
Warriors rely on their high damage, heavy armor, and high Health to stand in the front-line of combat to deliver brutal attacks to foes and protect allies by drawing enemy attacks. The most straight-forward class, recommended for those who are new to Nadirim and to the MMO genre.
Rogue
Rogues are versatile killers, specializing in tricks and survival. They rely on extra attacks, critical hits and their ability to control the flow of combat. They inflict pain on their enemies and support their team with precisely-timed tricks and well-placed hits. The most versatile class, recommended for those who are new to Nadirim but have some experience in MMO games.
Sage
Sages are wise and dangerous magicians, packed with ranged abilities. They rely mainly on their self- and group-healing abilities to outlast their enemies and have some surprising spells that no one really understands, except for them. They bring down enemies in a slower pace, but with a steady hand all the way. The most difficult class to play with, therefore we recommend this class for those who have played Nadirim or have a lot of experience in MMO games.
Read more about the Character Classes in the Guide.
Basic Gameplay Back to top
Basics
To move your character you have two choices. You can either left click your mouse repeatedly or hold it down continuously. Hover your cursor over locations, people, mobs, buttons, meters, and attribute names to learn more information. Left click to interact with your current target (ex: pick up an object or attack a foe).
Regeneration
You can view your current and maximum health on your character portrait and on your character page.
- Health regenerates automatically at a rate of 1% per 9 seconds. Healing Potions can be earned through quest rewards, daily log in rewards and are available for dinar purchase from vendors.
- Energy regenerates automatically at a rate of 1% per 3 minutes. Energy Potions can be earned through quest rewards, daily log in rewards, participation in Events, and are available for Gem purchase from Djinn Traders or through the Marketplace.
In-game currency
- Dinars can be gained from completing quests, by defeating mobs and earning loot, and by selling extra equipment and gather items to vendors or other players.
- Gems can be won from certain quests, attaining certain levels, participation in Events, or for cash purchase through the Marketplace.
Mini FAQ
How do I save the game?
The game automatically saves your progress. When you wish to leave, you may simply close your browser or navigate away.
What happens when I die in combat?
If you are defeated in a PvE combat, you will be resurrected at the nearest respawn point with 10% of your total Health Points and will only lose the Energy it cost to begin the combat.
How many characters can I have?
Players may create multiple characters using the same email address. To switch characters, use the Back button on your browser and select the "log in as a different user" option.
Character Page Back to top
View your Character Page by selecting the left-most button in the top menu bar, or by using hotkey C.
Hover cursor over attributes and icons to view informational tooltips, you can boost your attributes with items purchased from vendors or loot from mobs. Three of the attributes (defense, speed and critical) have a level cap and we are calculating them with %. For example the Defense attribute has a level cap of 500 (50%), meaning that you cannot have more than that, not even with boosts. Clicking on the purple + will connect you directly to the Marketplace.
Inventory
To consume potions and boosts, to equip new gear, or to read lore collectables, double click on icon or drag and drop icon over to your character picture.
Items
There are several types of items. Some of them have simply decorative purposes, like the skirts, pants or outfits, but other give boost to your attributes. There are four type of items and they can be differentiated by their rarity and their strengths: common (green), rare (blue), epic (orange) and premium (purple).
When using an item make sure that your character meets the level and class requirements to wear that item. Some items have Class restriction, for example a warrior cannot equip an item that has a sage class requirement.
Gaining Experience Back to top
You can gain experience by completing Quests offered by certain characters (NPC) in the game world, or by Combat. When you have earned enough experience, your character reaches the next experience level. Higher experience levels allow you to accept more Quests and to wear some equipment that was previously unavailable.
Experience levels come with some of the following rewards:
- attribute points (Health, Damage etc),
- skill points,
- equipment or Dinars/Gems.
You can track your progress using the experience bar which displays your current experience and the required points to reach the next level.
Quests Back to top
Quests are tasks that you can perform for some characters in the game world, and yield rewards in Experience points or equipment, or they make the storyline progress and give you access to new game areas.
Left click on the NPC (Non-Player Character) with the green scroll over his head. Select the Accept button to accept the first quest. A green arrow will appear at your feet to point you in the direction of the next location for that quest. Follow that arrow until you find the location marked with the open scroll icon. Left click on the highlighted area to interact with the destination. Please note that some quest destinations will initiate combat, so make sure you've replenished HPs from any previous combat.
Your Quest Tracker provides information about your active quests. Selecting a quest name from the list will display your current progress with that quest, and may provide your avatar with directional arrows to the next destination for that quest.
Quest types
In order to make progress in the game and to find out more about the story of the games you need to complete quests. Quests which require visiting specific buildings, locations or NPCs will provide arrows to that exact location.
There are several types of quests:
- Gather quests and quests asking for a certain number of mob kills will provide an arrow to the general area in which that item or mob can be found. Often, you will need to walk around that area a little bit to find the required items/mobs.
- Collections quests will not provide directional arrows. These quests are intended to be completed gradually as you move around the map. Not all item types can be found in one specific zone, but may require gathering throughout many areas. Quest introduction texts will give hints about where items for that Collection most often appear.
- Timed quests must be completed within the given time frame, or all progress will be deleted and the quest will reset. Accepting a Timed quest will generate an hourglass icon next to your avatar in the upper left corner and a countdown clock will be available in the Quest Tracker.
- Fame quests Some quests have minimum character level, Fame level, and energy requirements. Quests marked with a blue scroll icon can only be completed once every 24 hours. Selecting an NPC with a closed grey scroll icon will show which requirements are currently unmet, and show the Gem cost if you would like to ignore the requirements and immediately accept quest.
Fame can be earned by completing certain Group quests and by inviting friends to play Nadirim.
Combat Back to top
Each combat turn consists of one skill action and one movement action.
To move, click on Move option from Skill Bar (hotkey 1) and then select the desired green highlighted tile. To use a combat skill, click on that skill and then select the desired target. If you wish to forfeit the remainder of your available actions for the round, select the End Turn button.
Every skill has a target (self, friendly or enemy), recharge (number of rounds) and range.
Almost every skills (except the basic skills) have a cooldown (recharge time), so after using that skill you will see on a skill icon a number that shows in how many rounds will you be able to cast that skill again.
Hover cursor over a combatant to see more detailed information about that character, as well as all buffs and debuffs currently active. Buff is a positive- while debuff is a negative - combat effect.
If you feel you cannot win a fight alone, the "Help Me" button will indicate to other players in the area that you need help. Up to 4 players can be active on the combat grid. Other players joining will be spectators until such a time that one of the active participants leaves.
Participants in the combat are able discuss their tactics with each other using the Combat chat channel. Spectators can use this feature as well.
If you leave a group combat for any reason, you won't be able to rejoin the fight or receive any game reward.
Potions and boosts cannot be consumed during combat.
Some terms you may see in combat:
-
Extra Skill Usage
higher Speed levels can increase the chance of winning the use of an extra combat skill. Certain buff skills will automatically allow a second skill use during a turn. -
Critical
a critical hit delivers an extra 50% damage over what would normally be done. -
Root
character is unable to Move. -
Daze
character may only use Move, their basic attack or a cleanse skill. -
Stun
character may only use a cleanse skill. Any damage taken will end Stun. -
Fear
character cannot control movement, and may only use a cleanse skill. Any damage taken will end Fear. -
Vulnerability
combat debuff which increases the amount of the incoming damage by any other attack or skill. -
Damage reduction
combat buff which decreases the amount of the incoming damage by any other attack or skill. -
Unstoppable
buff making character immune to all Fear, Stun, Root or Daze effects. -
Chance to miss
debuffs giving character an increased chance to deal 0 damage with an attack. -
Chance to dodge
buff giving character an increased chance to take 0 damage from an attack.
Skills Back to top
You current Skill Bar can be seen in the bottom left corner of your screen. These are the skills that are currently equipped, and can be used by your character whenever you enter combat. Your Spell Book lists all the skills your character can use, or can learn in the future; it can be opened by selecting the second button from the left in the top menu bar or with hotkey T. Descriptions of all skills can be viewed by holding cursor over the skill name. Skills that are greyed out in the Spell Book have yet to be learned.
Every player gets 8 free skill slots in the Skill Bar. 4 additional slots can be permanently unlocked for 20/40/60/80 Gems.
Skill slots 1-3 are locked with the Move icon, basic attack and basic buff. Slots 5-12 can be filled with skills of the player's choice. Newly learned skills will automatically be added into any empty space in the Skill Bar.
To change active skills in your Skill Bar, open the Spell Book, and then drag and drop the icon of the desired skill into your Skill Bar. The outcome of your combat can depend greatly on your skill choices. It is recommended to update the Skill Bar before initiating fights with new mobs, groups, or players.
When leveling up you'll receive a skill point that you can use to upgrade a certain skill. You can upgrade your skills in two directions and every new upgrade will boost your skill.
After you've picked one direction, you won't be able to pick a different one later.
Interacting with Enemies Back to top
Nadirim is an interactive world. Holding your cursor over a selectable location or target will result in the area highlighting or a tool tip appearing. In addition to fights initiated by selecting a quest destination, the following mobs can also be fought:
Nature (color of the shape under the figure's feet):
-
Blue:
Friendly or passive, never attacks, but fights back when attacked -
Red:
Aggressive mob who will attack if you get too close. A blinking icon indicates that the mob is about to attack. -
Brown:
The mob is scared of you, because you are at least 5 levels higher than it is, they don't fight unless attacked.
Difficulty of Red or Brown enemies (the shape under the figure's feet):
-
Circle:
mob designed for Solo fight for players around its level -
Simple star:
mob designed for Groups of players around its level -
Multi-pointed star:
especially powerful foe with unique skills that may provide a great challenge even for Groups.
Interacting with the world
Items found sparkling on the ground can be collected for trade or for Gather and Collections quests.
Informational "Talking Dummy"
NPCs with a chat bubble overhead will provide extra story content.
Other players can be identified by the username over their head (see Interacting with Other Players).
Map Back to top
The Map can be opened by selecting the 4th button in the top menu or by using hotkey M. Some of the icons you will see on the map as well as in the world:
-
Closed green scroll
unaccepted, non-repeatable quest. -
Open green scroll
quest destination for a non-repeatable quest. -
Closed blue scroll
unaccepted daily quest. -
Open blue scroll
quest destination for a daily quest. -
Closed grey scroll
quest is currently unavailable. (see Quests) -
Open grey scroll
quest is active but incomplete. -
Blue Scales
vendor. While most vendors sell items and equipment for dinars, there are special Djinn Traders in each major city who sell premium items for Gem purchase. -
Green Camel
transportation, see below for details. -
Red Archway (map only)
Instance. This marks the entrance to areas off the map, designed for group play. -
Red Skull
boss.
Travel Back to top
Each major city (Ennahar, Ashra and Zenithar) has a network of caravansaries around it. The caravans can only be used after activating them, by going there on foot and clicking them. The central caravansary is gold one the others are blue.
Within the area of that given city, you can travel to any of the camel marks. But you can't travel to a minor location belonging to another major city's area. To do that, you must go back to the nearest major city, travel to the target major city, and then finally to the location you need.
For example, to reach location 2 from location 1, you would first go to Ennahar, then to Ashra, and finally to location 2. Using the caravans to fast-travel costs some dinars each time.
Interacting with Other Players Back to top
As with any MMO, chat and forums are the main methods of communication with other players and the staff. Forums can be accessed from the homepage or by clicking on the MENU button ingame and selecting the Forums option. Chat can be accessed using the third button from the right in the top menu or with hotkey Enter.
To start a Private conversation with another player, click on their name in chat, or type /w playername, before the message.
To reposition chat box, grab the top bar of the box then drag and drop to the desired location. To resize chat box, drag the lower right corner in or out. Please note that size and position of chat from the world view and from within combat are independent of one another.
For ingame instructions on chat commands and color codes for staff members, click on the ? in the upper left corner of the chatbox.
Clicking on another player from the game screen will reveal a menu of interaction options including Whisper, Duel (PvP), Trade and Add Friend. Duel and Trade options can be enabled or disabled thru MENU > Options or hotkey O. Players can also be added to your Friend List by using the fourth button from the right in the top menu.
Trade Back to top
Trading is usually done between a vendor and the player. A vendor is an NPC who sells and also buys items. You can sell your loot to any of the vendors, but if you would like something specific, you will have to find the right one. There is a vendor for armor, another one for weapons or consumables, and there is even a separate vendor who sells treasure maps.
You can find vendors in every larger city, but you can access the premium market any time by clicking on the small Gem icon in the top right corner of the upper menu.
There three types of trading in the game:
- You can purchase all kind of things from simple vendors
- You can initiate a trade with other players
- Premium store
Other Useful Advice Back to top
- For at least the first few levels, focus on completing quests and solo fighting. This will give you the best understanding on how various features in the game work, and will set you up with some very useful loot to start.
- Group fights mean shared experience based on the number of mobs defeated while you were an active combatant. So you will have an easier time winning the battle, but will gain less rewards.
- PvP Duels do not cost energy to start, and will not affect your HPs outside of the fight.
- Immediately upon entering a new city, find and activate the main caravansary to access the transport system within the area.
- From time to time, lack of Energy can be an issue. Take advantage of left over Energy before logging out or before leveling up to accept as many new quests as possible.
- Organize your group before starting Group quests or entering an Instance, and coordinate your skill sets and attack plans before starting battle.
- Gem, gem-purchase items and clothing are non-tradable, and will be locked during player-to-player trade.
- If you encounter an odd glitch, try refreshing your browser. That will solve most issues. If the problem persists, take advantage of Chat and Forums.
- Nadirim has a very warm and welcoming community. We will do our best to help answer any questions and help you resolve any troubles you have.
Special thanks to Rose and Malcolm Reynolds for helping in creating this guide.
