The Other Nadirim

The Spirit Rift is a place of shifted reality, a place of torn space and twisted time. Those who have gone there to stop Xander and his ill-fated plan to release Anwar know this already. What they don't know is that when the The Spirit Rift opened, a mysterious gate opened as well. A gate that leads to another kind of Nadirim, to an alternative reality...


Players who have already purchased the Spirit Rift Access item can now be part of a unique experience. They can play with an alternate, early version of the game.


See how the game looked like in its first closed beta period in 2010, and explore the birth and conception of the world of Nadirim! Please be aware that this version is available only in English.


Video

Screenshots

What changed:

  • Instead of a huge open world the game sports a number of smaller separate maps. In the end we chose to integrate them all into a huge map.
  • For the statomaniacs - we had more attributes (primary and secondary), we had skill points and attribute points, a skill tree and stuff that seemed too frightening for some users.
  • Viewing distance - as you'll see, your character and everything else is much smaller. This gives you a nice view of the map, but another consideration was that this view also pulls you out of the game, and that a closer view could be more immersive. The latter opinion won, which meant quite a lot of work for the team as we had to rework nearly every graphical asset we had. CHANGE IS GOOD! :)
  • The graphical interface changed a lot, in fact it had so many iterations that we have enough gui assets for a dozen MMOs.
  • Quests - as we had smaller maps with distinct exits and entrances the quests were just scattered around the map and part of the fun was to find them all. This all changed of course when we switched to an open world. Another thing that changed is that initially we had some very-very long quests with several stages and quest update windows. In the end we chose to make our quests concise.
  • Combat – Originally combat had no movement. We changed it to make it more interesting and also we wanted to solve the problem of the crowded screen in case of 4vs4 combat.
  • Technical changes - without getting into flash, java, c++, c#, flex, php or any of that, just believe me that every bit of code that runs this early version has been rewritten. It was a must because of certain performance issues, because of the change to an open world and because of the reimagined game systems (e.g. quests).
  • Many many more...

What stayed:

  • You still start your adventures in Ennahar and Kar'Dír is still a b**ch.

Be aware:

  • Since it’s the closed beta version there might be some bugs.
  • If the game starts to lag please refresh, it solves it.
  • Nesseref is very Tough.
  • There are 3 maps/cities available.
  • This event is not permanent.
  • You can create up to 4 characters.

See you in the Nadirim Retro!

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Testimonals

"Artistically, we've never seen a game as rich as Nadirim..."
Strategy Informer
Read the full article here

"It's just hard to believe that a browser game could function as well as Nadirim."
ONRPG
Read the full article here

"Whether or not it's fair to say that Nadirim is one of the better MMOs to be found on the market,..."
BBGSITE
Read the full article here