Originally Posted by BogWitch »"If it ain't broke, why fix it?"
<rant>
Yep, I don't like the suppress mind nerf. Now the sage has:
Lowest HP
Lowest AC
Lowest Movement
Lowest DPS
Suppress Mind was the ONE good thing.
Now all that need to happen is to nerf the Rogue's Shadow, and all characters will be good at nothing, and suck equally as bad.
</rant>
LOL if one skill was all you used for the sage then it couldn't have been that good anyways. Not that the class was that interesting before the patch, but it just means you have to not be so dependent on suppress mind.
dougie-warrior | Tdrobs-rouge| Rydia- sage
http://nadirim.com/forum/post/7720
Originally Posted by dougie »LOL if one skill was all you used for the sage then it couldn't have been that good anyways. Not that the class was that interesting before the patch, but it just means you have to not be so dependent on suppress mind.
This is my point. thanks for the backup.
What else does the sage have?
http://nadirim.com/forum/post/7722
Actually, sages have higher AC than rogues, the abbility to cut the damage they take in half once every couple rounds(which is very handy if you think strategically), the abblity to heal themselves, the abblity to Fear opponents so they run away, and teleporting(which can now be used to swap places or move where ever you want).
No, sages no longer have a one stop shop to so bosses and melee mobs, but they don't need it either; bosses aren't meant to be soloable and they have more than one trick up their sleeve.
Last modified by Kaobel at November 30, 2011 09:59 AM.
http://nadirim.com/forum/post/7723
I am playing with a Sage and I feel as well the nerf bat a bit, but I think that the combats are more interesting. Now, I am not marching through the quests anymore, so there is a bit of challenge.
But I still encourage you to give us feedback about the new patch, write us about your experiences and suggestions.
Last modified by Xiberion at November 30, 2011 10:06 AM.
If you have ten thousand regulations you destroy all respect for the law.
See you in the game!
http://nadirim.com/forum/post/7724
"Actually, sages have higher AC than rogues, the abbility to cut the damage they take in half once every couple rounds(which is very handy if you think strategically)"
You have a weird argument there. If Ward is a skill that increases AC, then so is stunning, and so is a higher speed to run away, or even higher damage because enemies die faster and don't do damage in the following turn...
http://nadirim.com/forum/post/7725
Those two comments are unrelated. One is pointing out that sages have higher AC that rogues, and thus one of her complaints were wrong, while the other was pointing out that they have an abbiltiy that no one else has.
Also to argue on your terms: So is having two healing skills that can heal a fairly nice ammount of HP, one of which is also does very nice AoE damage.
http://nadirim.com/forum/post/7727
Playing both as a high and low level sage I've found the changes bring more interesting, challenging, and longer, combats - fighting Kar'Dir and Hammer Hussam, in the low levels for example, reminiscent of some early Closed Beta fights. I've found it requires a slight change in style and in low level sage, equipment, and a little more thinking about. I've yet to play the mid levels since the patch and it will be interesting to see how the changes may affect these. But, in the high levels, again, it is more interesting and challenging for me.
With the changes as a whole, I now see more use for Suppressed Mind, however, in group combat we are dependent also on our allies remembering that if they hit a target who has Terror (Fear) on them that it will be dispelled and could lead us all into a lot of trouble!
Also, since the patch, and for the first time I can recall, I have had no chat available with my high level sage twice now (other characters were OK) - a refresh has solved the problem on both occasions.
Last modified by sanshi at November 30, 2011 01:04 PM.
"Doing nothing with purpose!" ... Rhodes, 2012
http://nadirim.com/forum/post/7728
Originally Posted by BogWitch »Now all that need to happen is to nerf the Rogue's Shadow, and all characters will be good at nothing, and suck equally as bad.
eh? Sho says we "suck"? If you're now "as bad" as my warrior, then i'd say you have a pretty good character there. i'm quite content with the way my warr fights, tho of course some battles are impossible for me to solo. So i need to team. So i sometimes die trying. Isn't that what the game is supposed to be?
Lost? That's my middle name.
http://nadirim.com/forum/post/7734
Originally Posted by Kaobel »Those two comments are unrelated. One is pointing out that sages have higher AC that rogues, and thus one of her complaints were wrong, while the other was pointing out that they have an abbiltiy that no one else has.
Also to argue on your terms: So is having two healing skills that can heal a fairly nice ammount of HP, one of which is also does very nice AoE damage.
1. There is life on lower levels, on lvl 17 I have only Bless and the occasional Life Tap (no AOE).
2. OK, I might have interpreted that in a different way. But the original comment stated that Sages have the lowest AC and you replied to that one. If the other comments are unrelated, then were you saying that Sages have higher AC than Rogues by default? (without equipment)
I'm curious because I don't have a Rogue. But it seems reasonable that a melee-ish class should have higher AC, hence, the Sage should shine in other areas.
http://nadirim.com/forum/post/7740
And don't misunderstand me, I don't think this nerf ruins the sages. The bosses are much more fun with a group and I don't want them to be too easy either.
On the other hand: very nice buff for Swap!

A lot of new tactical uses now.
http://nadirim.com/forum/post/7746
As a level 21 rogue, every sage I have seen up till now at an equal level to me up to this point has had higher defense than I have. Not by a lot, mind, but still higher. As of now, my rogue has 7.2%, while sages in the same range tend to have 8.5-10% depending on their gear. I am using Brukka's Guttrippers, so I don't have a buckler on. Even so, they don't provide very much defense at all, so at best I could meet the sages I have seen in defense - but not beat them.
http://nadirim.com/forum/post/7763
Change log - 12/12/2011 Patch
Feature
- Bosses and instances will be visible on the map, look for the red skulls
- Friend List!
- Full outfits will be available at the Djinn traders, yes you will be able to dress up as a pirate or crocodile!

- New map effects will be added
- Daily Gift, oh yes!
- Player trade, from now on you are able to barter with other players through the interactive menu (clicking on an other player in the world). This is a secure trading method where both participants must accept the offers in order to complete the transaction. A local chat channel is available as well during the process!
- Boosts provide temporary bonus for different attributes or increase the progress rate of your character. There are short, mid and long-term versions of each boost. The twenty minutes versions are only a few Gems away from you, make your pick today.
Bugfix
- Extra action effect will be displayed on mobs as well
- Movement increasing skill got stuck - fixed
- Ranged MOB gets stuck - fixed
- Speed cap will be set to 500
Chat
- Two new tabs will be introduced: Trade and Combat
- Sound effect when receiving a private message
- More obvious notification when receiving a private message
- Chat will always stay within the browser window
Quest
- 29 new quests will be added to Ashra
- 1 new quest will be added to Ennahar
- Ennahar Boss quests fix
Balance
- Less XP for Bosses, but now you will be able to find them easier
Gather and Collection
- Instead of Melon players will have to gather Fruit from now on, so we made some changes in the quests as well
- Collectibles will be more rare but they will respawn more often
- The Butterfly and Crystal Rare will be collections with greater rewards
- New rare collection will be added to the instances: Broken Arms
- New gather items: Shadow orb, mapparanian statue
- The location based gather quests can be done within 8 hours.
General
- Ennahar and Ashra travel points will be closer to the Quest hubs
- Xora Den player respawn will be changed
- Minor but global changes will be made in the mob skills
- All mobs in Zenithar will get stronger, so our high-level players should expect more challenging fights from now on
- Bloodthirsty Rhinos will be back! ... and are very well prepared for all who dares to pick up a fight with them!
- Boss-revamp vol I. - bosses in Ennahar went through a major revamp
- Armor vendors offer 72 new rare class specific gloves in main cities. Yes, that means Magic heavy and Defense heavy gloves and boots are finally here!
- Due to class specific gloves and boots, some sage equipment pieces have had their critical or magic bonus reduced
- Due to class specific gloves and boots, some rogue equipment pieces have had their critical or speed bonus reduced
- Xp gain stat has been slightly reduced on all armor and weapon pieces
Keep the comments coming! 
Last modified by Xiberion at December 13, 2011 03:22 PM.
If you have ten thousand regulations you destroy all respect for the law.
See you in the game!
http://nadirim.com/forum/post/7783
Xib said ingame that we are aloud to discuss the changelog again.
I realy think this is a great patch. Almost everything we asked for will be there. Lets hope that it works.
One point isnt clear for me. Will someone be able to trade energy potions?
There are a few quests at the beginning of the game where you get an energy potion as a reward. Someone could start 10 new chars and trade the potions to his main char. If energy potions can be traded, i think, it would be good, that energy potions from quests arent able do be traded.
Greetings Adhara
Adhara - Warrior | Kahlan - Rogue | Seytania - Sage
http://nadirim.com/forum/post/7785
Gem items can not be traded by players so energy potions also not.
Last modified by Bleki at December 2, 2011 06:03 PM.
http://nadirim.com/forum/post/7786
Originally Posted by Xiberion »Next patch changelog
- Grants 10% boost to Damage for two hours.
- Grants 10% boost to Defense for twenty minutes.
- Grants 10% boost to Magic for twenty minutes.
- Grants 10% boost to Speed for two hours.
Keep the comments coming! 
booster for real money?
http://nadirim.com/forum/post/7787
For gems
http://nadirim.com/forum/post/7788
Hmm, not sure I see the point in lowering the XP given by bosses just because you are adding them to the map. Most players who are intrested in fighting bosses know where all of them are, and if they don't they can be guided to them by the players that do. What I think would be intresting though is if they got added to the map after you fought them once, sort of like how quest givers only appear on the map in Zen once you have completed the Ashra storyline.
http://nadirim.com/forum/post/7790
If you cant see the point of lowering xp for bosses in showing us on map where they are, then see it as a late result of the better droprate of the zen bosses.
I think lots of people prefer a good drop rate from bosses than good xp. Bosses are there for epics not for xp
Adhara - Warrior | Kahlan - Rogue | Seytania - Sage
http://nadirim.com/forum/post/7795
Originally Posted by Kaobel »Most players who are intrested in fighting bosses know where all of them are, and if they don't they can be guided to them by the players that do.
omigosh, i totally need it tho. i almost never can find my way to the bosses.
peeps rarely wiat to show me where, and i rarely stumble upon them in questing.
Lost? That's my middle name.
http://nadirim.com/forum/post/7797
This patch will be great
Any ideas on when there are coming new areas? I'm just playing with a second character now, because my other one is lvl 25 already and I've killed all bosses at least once with him... Would be nice if max lvl was raised to 30 and some new areas where introduced.
"Invincibility lies in the defence; the possibility of victory in the attack."
- Sun Tzu
http://nadirim.com/forum/post/7800
Originally Posted by Adhara »If you cant see the point of lowering xp for bosses in showing us on map where they are, then see it as a late result of the better droprate of the zen bosses.
Drop rates weren't altered on Zen bosses at all. Last patch just added Epics to their loot, where before had none.
http://nadirim.com/forum/post/7801
Many of the new quests introduced by the last update do in fact lead you to bosses around Ennahar and Ashra. You should be able to find a half dozen of them quickly. When you see a boss, you often notice it's at an easy-to-find location, such as going all down by a river or mountain near the edge of the available playfield, or near a distinct mark on the map (in case of Trash Elemental for example).
Furthermore, there is a
topic with boss locations & discussion. Check #19 for a pretty good (if not up-to-date) boss list.
I'm a bit puzzled here, as I'm OK with bosses being targets that require some "arcane knowledge" and the need to team up with others to find and destroy them. But I don't mind either way. Given the sadly moderate population of the Hungarian server, I'm not too afraid that they will be too popular targets.
http://nadirim.com/forum/post/7803
Originally Posted by Kaobel »What I think would be intresting though is if they (Bosses) got added to the map after you fought them once.....
My first taught exactly, bosses should be seen on map only after you fight with them (even if you loose). This way you wont lower the exploration value of game. Also its no fun to have it all served on a plate.
http://nadirim.com/forum/post/7808
Hell yeah:
+ Friend list
+ Battle chat
+ New message sound
Some doubts:
? Bosses may become too easy to find, but this is discussed above. The optimal solution could be that they only appear on the map after the player first fights them.
All the others: We'll see in practice! Unleash it!
http://nadirim.com/forum/post/7811
I don't know anybody has noticed this for now but the XP in the boss fights are much lower from the last patch as well.
So I'm not really sure is it a good idea too decrease this lower Xp again. I think now the number of the Xp is all right in
the boss fights. Not extemely high but still good,so I wouldn't really make change in this,because mostly in a group fight
the Xp really would be so low if the decrease witll be very significant.
But the other features of the upgrade are very nice..I'm really curious about it
"All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved." -Sun Tzu-
http://nadirim.com/forum/post/7817