The Great Spring Patch
Skill Tree
You will be able to upgrade your skills by skill points, that you receive when leveling up and some upgrades can be upgraded only by Gems. There are two upgrade directions, but for example if you choose an upgrade from the left branch you won’t be able to choose upgrades from the right branch anymore.
It possible to undo all your skill upgrades by pressing the
Reset button, every reset costs 40 Gems. When you reset your skill upgrades, you will get back all your redistributed skills and also Gems spent on upgrades.
The upgraded skills get a new name, icon and a boost. These upgrades are showed in the skill description.
Fighting Pit Quests
Win the grand prize after winning a series of ten fights in a row in the fighting pits.
New fighting pits in:
- Ennahar Harbor
- Lumberyard, North of Ennahar
- Karasim
- Tebat
- Derum Pass
When you are in these areas just look for this sign.
Total Item Revamp - with diminishing returns
What we did with items in this massive patch is basically opened the door for additional levels of items up to level 60. In one hand we implemented diminishing returns on the percentage based attributes which are Critical, Speed, and Defense. On the other hand we reallocated all the stats across every rarity level on every single piece of equipment, to make them more compelling and coherent.
The implementations of diminishing means that these attributes won’t go up by as much when you get more of them. This is how we eliminated the early attribute caps, so you really should maximize the combination of combat buffs and boosts in order to achieve higher percentages. Diminishing enables us to introduce more and more powerful items in the game without risking to make everyone godlike, which clearly ruins combat experience (even if you think it is a good thing

).
You might find some of your gear stat changed but remember it is not affecting only you but the whole game and this whole process was only driven by a passion towards a better and open ended game for all of you!
Some of the major changes:
- weapon damage has been normalized across every rarity, so the gap between them has been reduced (common weapons are no as bad then before)
- stat allocation on different slots have been normalized (chest armors are not that much overpowered for example)
- Critical, Speed and Defense has been greatly increased on items, however due to diminishing returns the final percentage values are lower (to enable further levels of gear without capping everyone)
- Two handed weapons had their damage increased by roughly 10% across all rarity
- Magic has been reduced on most items, however it may occur on every sage item slot.
Number of Premium gear increased from 148 to 832
Check out the premium store right away to find out the awesome new gear options:
- We offer full set of gear for almost every second level
- You can select from various attribute builds, there are 3 ways of stat allocation available on every slot
- The additional 2 stat builds are represented by whole new graphics
- Class specific gloves and boots are finally arrived in the store



Inventory limit
We are introducing an inventory limit of
40 items (changed from the initial 25). This new feature will increase game performance in general and ease up the use of your inventory. Due to this we kindly ask everyone to reorganize their items and sell or delete the ones that they don’t need.
This new feature will work in a very easy way. If you will have more items than your limit, your character will not be able to carry its stash and thus won’t be able to move on the map, until you get rid of some excess items. We are not taking away any items so you will have to decide on your own what you keep and what you get rid of. With this upcoming patch you will only receive a warning that your inventory is full, but you will still be able to move.
Companion
We are introducing 49 companions that can fight on your side in every combat! They will be available in the Premium shop and also at every alchemist.
After activating them, you will be able to summon them in every combat you enter where you can control them exactly the same way as you command your own character. Companions have all kind of different skills and based on their skill sets they can be sorted into three categories: healer, tank and damage dealer.
These unique mercenaries will be available on every other level and they can be hired for 1 or 5 days. Their prices varies from 7 to 45 Gems.
Minor Item Fixes
- Several early level weapons have had their graphic enhanced (Kukris, Sacrificial Daggers and Flails).
- Leaper's Hunch - this cloak has had its graphic changed to make it more distinctive
Starting area
- Starting quests were modified to achieve better player guiding
- Companion tutorial quest added
- Tutorial texts were modified
- Reworked harbor area with new player starting point
Ennahar City quest changes
- The XP reward for several quests have been modified
- Lower Energy costs for several quests
- Level 4 quest requirement removed from The Lady of Old Town quest
Quest changes
- Lowered level requirements for Vault, Serpent Spire and Temple Plateau quests
- Mob boss re spawn time was reduced from 30 to 20 minutes: Komor, Mean Greeny, Xora and Great Destroyer
Flee
- The flee flags has been removed from the combat screen
- A Flee button was introduced, you can use it for fleeing. Flee button only available at your own turn
Combat Changes
- Combat obstacles (barrels, rocks, trees, etc.) got a new graphic.
- Every skill got a unique effect
- New combat backgrounds
- Edit: All mobs are tougher
Skill changes
We made some changes to the following skills, we fine-tuned them according to the other skills.
- Focused Strike (critical bonus decreased)
- Cleave (recharge increased)
- Intimidating Shout (duration decreased)
- Berserk (damage bonus decreased, defense debuff increased)
- Cold Blood (damage bonus decreased)
- Evasive Stance (dodge bonus decreased)
- Cleansing Venom (over time damage decreased)
Skill icons
- Most of our skills got a new icon. This change affects every class in the game.
- Sage’s Parasites and Rogue’s Shadowguard minions got a new graphics.
Level up changes
- Sage now gains Magic at every level up
- We changed the starter attributes of the Sage and the Rogue. Sage got higher Speed, while the Rogue got higher Critical value at lvl 1.