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351. wolferhuwolferhu Lion Tamer posted February 15, 2012 09:57 PM in reply to brother brax's post
It's not so weak; but if you feel it weak then just combine it with the Ancienct Fever.and then it's pretty effective
"All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved." -Sun Tzu- http://nadirim.com/forum/post/10360
 
352. brother braxbrother brax Bandit posted February 15, 2012 10:11 PM
not strong for a lvl 25 skill, dazing for 1 round is useless, moderate dmg is useless, I can perform lifetap, ritual, sunburst, lava globe and even teleport with fever but not firenova.
http://nadirim.com/forum/post/10361
 
353. ReikaReika Bounty hunter posted February 15, 2012 10:13 PM
"We're working to build our reputation in the online gaming community by listening to the needs of our users, exceeding their expectations, and incorporating community feedback into improving the game experience."
I really hoped, this statement above is absolutly true, and we can get back the previous combat system.
It looks like it's not gonna happen

The general changes are all wellcome, as the skill changes too, they will sure help after the last patch... but I'm still saying this is not the right way.
http://nadirim.com/forum/post/10362
 
354. Irrational AbstractIrrational Abstract Assassin posted February 15, 2012 10:28 PM in reply to Xiberion's post
Thanks for this prompt response. It proves that you can.

This is not 100% what most including me want. But, I do hope this is a temporary measure and we will eventually get our freedom of movement back, whenever you guys decide to shake things up again in the future. Which is alarming, considering that mgr and some others have said seem to be true: you're treating live game as beta.

I appreciate the efforts though guys. But, tbh, I feel the trust built and my faith is somewhat gone, unfortunately. I will respond accordingly.

Thanks for the heads up on upcoming patch.
Cowardice (cow·ard·ice \ noun \ˈkau̇(-ə)r-dəs) :
Using multiple pseudonyms in forum posts to inflate the number of similar view or to conceal one's true identity.

Synonyms:
Pathetic, Fake, Duplicitous, Conviction-less, Just-Plain-Sad.
http://nadirim.com/forum/post/10363
 
355. MerielMeriel Bandit posted February 15, 2012 11:55 PM
hmmm weird people... i always wonder why.
you play a free game. and instead of saying thanks, you all cry only.

whatever... some player always quit, and some will be start. (noone ll cry if you quit)
the new players will see only the new combat, and will learn this. and wont cry about old one.

btw this change did nothing with combat. changed it, and maybe it become harder.
you forced to change your tactic, thats all. but you cant... lazy players.

oh and just one lil moment: you all say: its not a beta, what a big change... omg.
just check the biggest real time mmorpg on market... and see what happened in the last 2 expansion.
the WHOLE game changed, the WHOLE talent system, the WHOLE gameplay.

and noone cried. so learn the new combat system, try new tactics.
and PLAY the game...dont cry. or simple quit without a word. noone cares...
http://nadirim.com/forum/post/10369
 
356. ChihuahuaLoverChihuahuaLover Lion Tamer posted February 16, 2012 12:03 AM in reply to Meriel's post
Nice attitude! NOT! If the paying players quit the game, the game will not survive.
http://nadirim.com/forum/post/10373
 
357. ReikaReika Bounty hunter posted February 16, 2012 01:28 AM in reply to Meriel's post
hmmm weird people... i always wonder why.
you play a free game. and instead of saying thanks, you all cry only.

  • A free game, with paid content. And don't forget, they said, they will listen to the needs of their users, and a good part of the users want want to move freely. So this is not an unfounded expectation.

whatever... some player always quit, and some will be start. (noone ll cry if you quit)
the new players will see only the new combat, and will learn this. and wont cry about old one.

  • You would be the worst businesswoman ever with that attitude. The Devs interested in getting new people, AND keep the old ones. Especially who are willing to pay if they like the game.

btw this change did nothing with combat. changed it, and maybe it become harder.
you forced to change your tactic, thats all. but you cant... lazy players.

  • I'm really happy that you are that adaptive, and you absolutly don't need any kind of stability in a game. People don't like things that are forced on them. The appropriate way would be to give new possibilities and tactics beside keeping the basic system.

oh and just one lil moment: you all say: its not a beta, what a big change... omg.
just check the biggest real time mmorpg on market... and see what happened in the last 2 expansion.
the WHOLE game changed, the WHOLE talent system, the WHOLE gameplay.

  • Who cares about other mmo games? This is the only online games I'm playing and I only care about Nadirim. On the other hand, you really compare a huge brand with millions of users with an aspiring new browser game? I love Nadirim, but they are not in the same league.

and noone cried. so learn the new combat system, try new tactics.
and PLAY the game...dont cry. or simple quit without a word. noone cares...

  • If you don't give a damn whatever changes in the game mechanic, you're the one who don't have to deal with other people's problems and just play. It's all just the same for you anyway.
http://nadirim.com/forum/post/10377
 
358. KuboKubo Bandit posted February 16, 2012 04:49 AM
wonder how long it will take before people manage to whine in a /kill command with a 1 round cooldown in this game
http://nadirim.com/forum/post/10383
 
359. SalabimSalabim Bandit posted February 16, 2012 06:50 AM in reply to Reika's post
Originally Posted by Reika »and noone cried. so learn the new combat system, try new tactics.
and PLAY the game...dont cry. or simple quit without a word. noone cares...

  • If you don't give a damn whatever changes in the game mechanic, you're the one who don't have to deal with other people's problems and just play. It's all just the same for you anyway.

+1111111111111

Nice one Reika! That would even knock, Mike Tyson in his prime years, out! Overkill! Case closed!
http://nadirim.com/forum/post/10386
 
360. KrisztikeKrisztike Vagabond posted February 16, 2012 07:40 AM
He is a software developer... somewhere. He writes his opinion many times onto the chat: new patch is good and players are lazy, narrow-minded, thankless... etc.. Very irritating. Many players are just because of this not use the chat.

Last modified by Krisztike at February 16, 2012 07:57 AM.

http://nadirim.com/forum/post/10388
 
361. MerielMeriel Bandit posted February 16, 2012 07:58 AM
"Many players are just because of this not use the chat"

OMG, at least dont lie. (maybe you.. but its one, not many)

Btw yeah, im male and im software developer more than 10 years... but it doesnt matter in this situation. (maybe a little)
You (users) always hate every change in any program that make ur work / play / study / any aspect of program harder or different.
Its a fact. You see the changes only ur perspective... I do this fight every day in my company.

But see a miracle... after 1-2 weeks the useres start to love changes and understand it. But its work, not play.
And i work with mature people, that use brain... not with teenagers that can only complain.

You cant move after skill? Move before use skill. Use ur brain... Nothing changed, only the old tactics dont work anymore.
You have to learn new ones.

I played close to every MMO and round style game on market. They all changes the playstyle time by time...

"If the paying players quit the game, the game will not survive"
New players always come. Its a simple statistic. And if u come later, you ll see the "new" game.
And this naridim is much more than half year before... so just think about.

Oh, and all skills that is useless now coz change will be replaced with RANGED attack.
So you cant miss ur extra move, you can use ur new skill.

Last modified by Meriel at February 16, 2012 08:04 AM.

http://nadirim.com/forum/post/10389
 
362. KrisztikeKrisztike Vagabond posted February 16, 2012 08:35 AM
I described my personal experience. But what can I say more? I'm just a liar.

Last modified by Krisztike at February 16, 2012 08:37 AM.

http://nadirim.com/forum/post/10390
 
363. DunyanaDunyana GM posted February 16, 2012 12:46 PM in reply to Barefrog's post
Hello Barefrog..I play my own 4 characters as well and I do understand how you feel about,I hardly can change btw 2,but I must say that I don't think this it's a reason to leave a game that you obviouslly like(4 char..:p)..The time will be increased from 20 to 30 seconds,but on the other hand I do believe this game was build like a social game where 4 people does a group quest,not one person with 4 characters playing solo..
I really hope you will reconsider your position since the new patch start looking very good and would be a shame to not enjoy the new features..
I must appologize if my English it's not very correct,but I really wanted you to know that we do read forums..
See you in the game!
http://nadirim.com/forum/post/10393
 
364. noddaclewnoddaclew Bandit posted February 16, 2012 02:27 PM in reply to Meriel's post
I will attempt to resist the temptation to flame in response to your insult. Simply state tho that this community sees a greater number of adults. Please don't call us children, "teenagers" as you put it. Several of the most vociferous players in forum are paying adults, not penniless babies that you assume us to be. This includes one at least whom you have insulted. PAYING players are leaving. Not teen game-hoppers looking for somebody to argue with.
http://nadirim.com/forum/post/10397
 
365. MerielMeriel Bandit posted February 16, 2012 02:43 PM
Well, are you an adult player? And all who complain is adult?
Than act like an adult player. Accept the changes, accept the challange.
Change your playstyle, change your tactic.
This act - this resistant and complaining - is like my 4 yo son. Adult players use theirs brain.

And as i saw on webpage, nadirim servers has 90.000 population.
If all player has 3 character it means 30.000 different player.

But here i see only 10-15 player who cry about new patch.
Let speak about this number... or think a bit. Multibly by appr. 20 = 200-300 ppl.

I think thats 1% of player doesnt matter...
Me as a developer can make something that 99% of users like or neutral, and 1% hate, than i make it good.

Last modified by Meriel at February 16, 2012 02:44 PM.

http://nadirim.com/forum/post/10399
 
366. safluke1safluke1 Bandit posted February 16, 2012 02:53 PM
Can I just ask when the servers will be back up
http://nadirim.com/forum/post/10400
 
367. XiberionXiberion Lead CM posted February 16, 2012 02:56 PM in reply to safluke1's post
We are just uploading the new patch. It should be back online within couple of minutes.
If you have ten thousand regulations you destroy all respect for the law.

See you in the game!
http://nadirim.com/forum/post/10401
 
368. DeridjianDeridjian Bounty hunter posted February 16, 2012 03:26 PM
2 things from my side:

1: Make that ugly arrow (sorry but it's just that) an Option, possible to turn off in the menu. I just don't see how this should help me in the fight, althought I think the intention is quite obvious...

2: You tried to avoid taking back the hit&run strategy so you implemented the arrow and made it more sensitive. I don't see much of a difference here in the feel to the battle really...It feels the same as before...

I so hoped this would become annulated, but I guess we gotta deal with it

The skill changes on Warrior seem fine to me, tho I don't see why a Warrior should need 2 different Throwing Axes but hey...I got my 2 tanking skills and I'm fine with em...Appreciate the HP regen on Force of Will btw...

Best regards

Last modified by Deridjian at February 16, 2012 03:30 PM.

“Men occasionally stumble over the truth,
but most of them pick themselves up and hurry off as if nothing ever happened.”
Sir Winston Churchill
http://nadirim.com/forum/post/10404
 
369. EthelindaEthelinda Bounty hunter posted February 16, 2012 03:48 PM
The "ugly arrow" marking the movement path? Huge improvement, imo. by all means keep; should enable everyone to avoid unwanted movement. The new lvl 2 warrior skill is better than nothing, and will be useful for low level warrs. Not very imaginative. Reducing required range for throwing axe is helpful, and the healing during Force of Will is welcome. I remind us all to tell devs what we like, not just what we dislike. To respond to another part of the thread--yes, we can and many of us already have adapted to not moving after skill use. But it is a reduction of options, not a different option. So, though a fellow software developer may indeed be aware that people always dislike changes (some of which are later found good, some of which are later abandoned as bad ideas), people who have been in this game since Closed Beta and are urging the developers to maintain the player choices that made it interesting and special, are not just objecting to changes thoughtlessly. Example: players of my own favorite offline game, Heroes of Might and Magic, so much preferred version3 to version 4 that version 5 very much more resembles 3 than 4. Every change is not an improvement.
http://nadirim.com/forum/post/10405
 
370. BarefrogBarefrog Bounty hunter posted February 16, 2012 04:23 PM
Hola Gang

I never said I was quiting the game
I just say that I can't play my own
character together cause the game
does not give me enough time.

I love this game obviously cause
am still here.
after the old patch my first 2 round
were 15 sec then my second character
came in and I had 20 sec each.

When you have 4 char its kind of
hard to handle them all tohether.

Why some of us have many char
is that its not always easy to get
a group when you need it.

and to answer some of you we
are not all teenagers and some
of us are also programmer.

Bare
http://nadirim.com/forum/post/10409
 
371. Bloodthirsty RhinoBloodthirsty Rhino Bounty hunter posted February 16, 2012 05:42 PM
Xiberion thanks to you and the team for the prompt change.

I still think the rogue is a bit weak especially with the added buffs for warriors and sages especially. And I still wish we had some chance to move after combat.

But you know, I can live with it. Those things are not that major to me and the changes made are good positives I think.

Thank you very much and good work Nadirim team!
Caution: Rhino Crossing http://nadirim.com/forum/post/10412
 
372. Irrational AbstractIrrational Abstract Assassin posted February 17, 2012 03:32 AM in reply to Kubo's post
Cowardice (cow·ard·ice \ noun \ˈkau̇(-ə)r-dəs) :
Using multiple pseudonyms in forum posts to inflate the number of similar view or to conceal one's true identity.

Synonyms:
Pathetic, Fake, Duplicitous, Conviction-less, Just-Plain-Sad.
http://nadirim.com/forum/post/10434
 
373. Irrational AbstractIrrational Abstract Assassin posted February 17, 2012 03:45 AM in reply to Meriel's post
Hehe, I've been reading your replies. You are a classic, text-book example of why most software engineers make for bad CEO candidate. Although, as a self proclaimed obnoxious pompous arse myself, the conviction of your responses resonates with me on some levels . Unfortunately, that's where my compliment ends.

Why did you bring work related frustration into a game environment and used the example of how your improved program is so much better if only your "lazy" co-worker drones can see your intelligence and stop resisting change? Judging by your confession of constant head-butting at work, I have a feeling I may only gonna be repeating (to some degree) what your work-superiors and co-workers already know and said to you, and about you, and have to deal with you on personally a daily basis (those poor S.o.B,s ).

You forget these facts:

Your co-worker drones are PAID to adapt to whatever brilliant upgrade programs your intelligence concocted. You're probably right too that it's better and some thank you for it . Obviously, they do have a choice to get up and quit. (Un)fortunately, most won't due to numerous real life reasons, obligations, and financial responsibilities, etc, that we call "adulthood".

Gamers, on the other hand are NOT PAID to spend their time. In fact, the opposite is true.

At work, the company holds the wallet, and hence the power, over its employee. In the marketplace, it's the company which is at the mercy of their customers' wallet and power.

It's mature to shut it and suck it up when we encounter difficulties in the work place where our livelihood depends on it. However, this ain't a workplace. We are NOT employee.

What you call "complain" is feedback. We are the customers. We hold the power to "fire" the company out of our lives. We hold the power to pay, or not, or services tendered, goods offered. "Feedback" is extremely important in business. Why do you think big companies pay pretty pennies for surveys, product testing, study groups, etc? It's to gauge customer's preference. Dismiss the result, or the need for it, at the companies' own peril.

Game is just another form of entertainment. And this particular form of entertainment, there are many to choose from. Most of them, as I've said (you too, somewhat) have the same philosophy:
Originally Posted by Irrational Abstract »... I rant because I still care. If I don't care anymore, or, if I lost my patience, I will simply leave, quietly, no fuzz, no buzz. Life's too short to spend in aggravation or debate.....
It's not immature to spend our entertainment budget wherever we damn please. It's not immature to change our opinion on the worthiness of one establishment to keep receiving part of that said budget. It's our mature right. We don't have to force ourselves over displeasures when we have all the power.

It's not immature to disagree. It's mature to agree to disagree. What's immature is inability to agree to disagree, and lashing out in response.

I'm a believer in it's never too late, or be too old, to learn. Here's a relevant reading material for you >> Click <<.

You respond as if we're incapable of adapting to change, incapable of using our brain, calling us lazy. Why don't I call you out. Maybe you're the designer or main proponent who were so convinced that everybody will like your idea soooo much better that when there's a backlash revelation from the community of how wrong your prediction was, your ego got bruised so bad that you felt the need to come here and branding our feedbacks as complain and shouting lazy around. What did you say about maturity again? Oh, ... right...

Here's another mistake you made: the gross miscalculation of "only 10-15 player bother to speak up, therefore a simple multiplier of 20 will do the job of accurately gauging the market" . Did you forget what you claimed you knew? Look up for my quote. Most stay quiet.

Here's the second point: even those that stay in spite of the chance, only voiced their displeasure in chat (That's right, we're not all idiots who can't adapt. We keep on truckin'). They won't bother to visit the forum and post here (not without the lack of reminding on my part either, whenever I saw it). And this, you claimed you know? For bothering at all to leave feedbacks, these "complainers" should be given medals .

Here's the third: visit HoF or the contest thread. There, you will see how that "200-300 ppl" percentage be vs the number of real players (if you use that 20 multiplier you magically summoned out of thin air of your example) . "1% doesn't matter" .... .

BTW, you claimed "no one" cried when said biggest MMORPG expansion changed the game. O RLY? Is that another case of you staying the regularly short time in a game, to notice feedback? Or, a case of reading just what you want to read/believe? And, how long has that game been running live BEFORE making changes? For them, change *IS* good, to combat boredom, years worth of overdue upgrades, to name a few.

Judging by what you said about playing every MMO games imaginable, and of course, possibly only for free too. I can see that the concept of game loyalty is foreign to you. It's obvious you're just jumping from games to games. Why shouldn't you? You have zero attachment to any of them . I doubt you have the capacity to in the first place. Knowing that fact, why should we listen to game-jumper like you? That's why I think we can argue until we're purple in the face, we will never see eye to eye.

With that, I'm gonna called it agree to disagree.
Cowardice (cow·ard·ice \ noun \ˈkau̇(-ə)r-dəs) :
Using multiple pseudonyms in forum posts to inflate the number of similar view or to conceal one's true identity.

Synonyms:
Pathetic, Fake, Duplicitous, Conviction-less, Just-Plain-Sad.
http://nadirim.com/forum/post/10435
 
374. MerielMeriel Bandit posted February 17, 2012 08:16 AM
only one thing: game jumper omg... u dont know me, but ur judging.
i played free and pay games too, and i played in same time.

fe: a played (free mmo) more than 7 years.
i play (the big mmo) since 5 years. (yeah im still playing)
i played (new pay mmo) 1.5 years.

browser game:
i played (strategic game) more than 6 servers (include 2 world wonder)
i play (adventure with gladiators) since 2 years (atm playing too)


and tried close to all, but i played only that i liked it after 1-2 weeks.
but i dont want to argue you. on other hand i cant: my english is sux... cant write all thing i think. (my fault... sry)
http://nadirim.com/forum/post/10438
 
375. Irrational AbstractIrrational Abstract Assassin posted February 17, 2012 09:04 AM in reply to Meriel's post
Fair enough. Perhaps it's not your intention to judge other people when you call them lazy point blank due to your lack of command of the english language . To be clear, that was sarcasm. Google translate that.
Cowardice (cow·ard·ice \ noun \ˈkau̇(-ə)r-dəs) :
Using multiple pseudonyms in forum posts to inflate the number of similar view or to conceal one's true identity.

Synonyms:
Pathetic, Fake, Duplicitous, Conviction-less, Just-Plain-Sad.
http://nadirim.com/forum/post/10439
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