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276. Falcon CastagirFalcon Castagir Berserker posted February 10, 2012 09:36 AM
One more thing for my aspect and I am finished...
The one-man battles (for example) in quests or with group monsters or elsewhere: Trample skill ("hit-and-run") allows me time to relax and to think and I saved some HPs. I tanking with other skill, BUT the truth is this: there is not need for tanking, monsters are anyway extremly motivated.
Warrior is not tank, warrior is a really good damage dealer, but it was got a tanking skill: intimidating shout. Own hits reduce their defense, which is not characteristic of an ideal tank. Anyway simple as wedges, perfect for beginners and casual gamers and for me. Well, I hope so new patch does not modify this.

(Sorry for my english - just for spite! )
http://nadirim.com/forum/post/10009
 
277. DeridjianDeridjian Bounty hunter posted February 10, 2012 10:14 AM in reply to Falcon Castagir's post
I really think tanking should be more supported actually, and I guess that's what they're aiming for here. I must say I do miss some more casual defense-buffs e.g. for that to work. There's just so little tank skills compared to berserk and AoE's. I find it kind of funny how Warrior can debuff so much, when in other games there's unique classes just for that.
I would really like to see more Warriors tanking instead of going all out on damage, although I would hate to see the damage concept destroyed as well. Maybe less debuffs and more self-buffs instead...?
Oh well,...next patches come first...
“Men occasionally stumble over the truth,
but most of them pick themselves up and hurry off as if nothing ever happened.”
Sir Winston Churchill
http://nadirim.com/forum/post/10016
 
278. DeridjianDeridjian Bounty hunter posted February 10, 2012 10:44 AM
Ok first actual reply to the patch (and it's not a good one, sorry):

Make me stop moving around like a wild animal!!! If the character is already right next to the mob, what's the sense in making me move around without me wanting it?
That's not the idea of a strategic combat, is it?! It's quite the opposite. I want to position myself to get strategic advantages, especially as something meant to be a tank!
Somebody even got moved to a flag, just by attacking a mob...

(Seems like this happens to all classes using skills already within range...)



Ok already edited once, here comes another one:

If I'm out of range and click on a close-combat skill, it just fires right away!...WTH? I was like: Oh nice, self-targeted skills fire right away, that's sweet. But it's actually the AoE skills as well, that's not very user friendly, seriously...

Last modified by Deridjian at February 10, 2012 10:49 AM.

“Men occasionally stumble over the truth,
but most of them pick themselves up and hurry off as if nothing ever happened.”
Sir Winston Churchill
http://nadirim.com/forum/post/10021
 
279. mrg8472mrg8472 Berserker posted February 10, 2012 10:50 AM
I really thinking about I'll stop playing...
This is horrible... They haven't implemented any of the suggested changes about grid visibility. Now you have to exactly click one/sixth of the hex to not move to another possibly deadly position. But with big bosses you will not see where you about to click is a good position so you won't move away... pity....
You can't change your mind to switch to another skill to use it is immediately fired. It is not tolerant for any kind of error. You attack the empty spaces around you and you can't even move till the next round near to the enemy so it will go even further so you will lost your next round too because they will be to far to reach them in one round and you didn't got new skill slot to put movement increase in it.....(warrior).
You have to triple check everything before you click... ohh you don't have time for that.... the next round is coming....
It is not fun to play anymore...

bye bye
http://nadirim.com/forum/post/10022
 
280. DeridjianDeridjian Bounty hunter posted February 10, 2012 10:55 AM in reply to mrg8472's post
+1

You just must not make any mistakes anymore...
“Men occasionally stumble over the truth,
but most of them pick themselves up and hurry off as if nothing ever happened.”
Sir Winston Churchill
http://nadirim.com/forum/post/10023
 
281. MaegeryMaegery Bandit posted February 10, 2012 11:14 AM
I'm not sure if this is a general combat issue but when Kubo and I were fighting Brukka even after reloading 4 times combat would just freeze either with Brukka not doing anything during his turn or Kubo/I would not be able to fire off our skills during ours.
http://nadirim.com/forum/post/10024
 
282. DeridjianDeridjian Bounty hunter posted February 10, 2012 12:11 PM
Something not mentioned at all yet btw: The quest overview on the site is quite awesome IMO. Neat little feature for those "I-need-to-complete-all-and-everything"-people (like me)
“Men occasionally stumble over the truth,
but most of them pick themselves up and hurry off as if nothing ever happened.”
Sir Winston Churchill
http://nadirim.com/forum/post/10025
 
283. mrg8472mrg8472 Berserker posted February 10, 2012 12:17 PM in reply to Deridjian's post
Yeah it is cool and it is done very well.
But it has some issues as well Some quest are listed in wrong area. It is not listing quest that i'm certain i have done it. There are no visible quest on the map in the area for me, but still haven't got all completed.
http://nadirim.com/forum/post/10026
 
284. DeridjianDeridjian Bounty hunter posted February 10, 2012 02:16 PM in reply to mrg8472's post
Are you sure you made all the dailies as well? Cause those are the ones I'm missing a lot too X)
“Men occasionally stumble over the truth,
but most of them pick themselves up and hurry off as if nothing ever happened.”
Sir Winston Churchill
http://nadirim.com/forum/post/10030
 
285. ZadeZade Bandit posted February 10, 2012 02:26 PM in reply to Deridjian's post
It's cool indeed but i miss the title of missed/undone quests. It would be easier to find them in the game if I knew that info.
42 http://nadirim.com/forum/post/10032
 
286. ReikaReika Bounty hunter posted February 10, 2012 02:38 PM
Played for couple of hours, and my opinion didn't change... it's even worse than I thought. I really loved the game, until now. I absolutly dont like this different gameplay. I'm still staying, despite of this quicker automatic system, the combats will be longer, because its very limiting, and you have to consider everything at least twice.

A little example, playing with rogue. I used to start the combat with "Poisonous Cloud" to quickly get rid of the weaker enemies. If I got an extra action, I moved to the enemy next to me, and used a melee attack. Now after the Cloud, the enemies cant attack me, beacuse they are rooted. After that, I get an extra action, can't move next to the enemy, but I can choose one of the following options:
  • Shadowguard: summon it and waste one turn with it, beacuse at the moment I'm safe, they can't attack me anyway
  • Tricky Bomb: used to use this after cloud, don't want to waste on a rooted target.
  • Path of Shadow: the same as above, the only purpose could be boosting the damage, not for cloacking
  • Simply end the turn, and waste the extra action

Another scenario. Only have melee attack, two enemies, one of them right next to me, the other is 2 tiles away. After attacking the one next to me, it dies, get an extra action, and what can I do? Nothing, only end the turn. Great.

And the best part. I'm right next to the target. I dont want to move, only attack, and what happens? Before attacking sometimes my rogue moves on her own will! Sometime moves only one tile, sometime she moves 3 tiles and gets behind the enemy and then attacks. Are you kidding me?

The freedom in the combat and the strategic moving is gone, it's very limiting. I hope, sometime in the future the designers will change their mind, and bring back the prevoius combat system. Up until that time, goodbye.
http://nadirim.com/forum/post/10034
 
287. wolferhuwolferhu Lion Tamer posted February 10, 2012 03:07 PM in reply to Reika's post
With the sage these new battle system's not much-much worse but the sage was allways a basically ranged attack character
so almost firstly have to moved with it before these patch as well.
In the case of the other characters I can totally understand the frustration..especially if we're speaking about the rogue...there
these new changes are really unlucky..
From other aspect these new changes're again cut back from the "game freedom" which wasn't so-so bit before these patch
either. So now the possibilities're much tughter even in the game strategy as well.
"All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved." -Sun Tzu- http://nadirim.com/forum/post/10037
 
288. GlendaGlenda Berserker posted February 10, 2012 04:14 PM
In the new system, if you are surrounded by mobs and need to kill one in order to move--this applies to all classes--obviously you can't.
I really would like a clear explanation from someone as to what improvement the elimination of movement after skill use is supposed to provide. It does not speed up the game significantly. It takes just as long to move before attacking as afterwards.
http://nadirim.com/forum/post/10046
 
289. ReddyReddy Bounty hunter posted February 10, 2012 04:24 PM
by the way congrats devs on speedy new movement on map.
http://nadirim.com/forum/post/10047
 
290. SwashSwash Bandit posted February 10, 2012 04:42 PM
Ruining a good game -1
http://nadirim.com/forum/post/10048
 
291. Irrational AbstractIrrational Abstract Assassin posted February 10, 2012 05:13 PM in reply to Reika's post
Originally Posted by Reika »A little example, playing with rogue. I used to start the combat with "Poisonous Cloud" to quickly get rid of the weaker enemies. If I got an extra action, I moved to the enemy next to me, and used a melee attack. Now after the Cloud, the enemies cant attack me, beacuse they are rooted. After that, I get an extra action, can't move next to the enemy, but I can choose one of the following options:
  • Shadowguard: summon it and waste one turn with it, beacuse at the moment I'm safe, they can't attack me anyway
  • Tricky Bomb: used to use this after cloud, don't want to waste on a rooted target.
  • Path of Shadow: the same as above, the only purpose could be boosting the damage, not for cloacking
  • Simply end the turn, and waste the extra action

Another scenario. Only have melee attack, two enemies, one of them right next to me, the other is 2 tiles away. After attacking the one next to me, it dies, get an extra action, and what can I do? Nothing, only end the turn. Great.
Thank you! +1. Nice elaboration.

Originally Posted by Reika »The freedom in the combat and the strategic moving is gone
That is the crux of the matter.
Cowardice (cow·ard·ice \ noun \ˈkau̇(-ə)r-dəs) :
Using multiple pseudonyms in forum posts to inflate the number of similar view or to conceal one's true identity.

Synonyms:
Pathetic, Fake, Duplicitous, Conviction-less, Just-Plain-Sad.
http://nadirim.com/forum/post/10053
 
292. Irrational AbstractIrrational Abstract Assassin posted February 10, 2012 05:19 PM in reply to wolferhu's post
Originally Posted by wolferhu »With the sage these new battle system's not much-much worse but the sage was allways a basically ranged attack character
so almost firstly have to moved with it before these patch as well.
Not on the very start, the first turn, first round. Especially if you have higher speed, granting move first before mobs. As I've said:
Originally Posted by Irrational Abstract »... backing away 2 tiles on the first turn already makes most skill be out of range. ... Next patch, we will have to a) back away first, have limited skill to work with or b) use a skill anyway, and take the hp punishment because we are rooted.
Cowardice (cow·ard·ice \ noun \ˈkau̇(-ə)r-dəs) :
Using multiple pseudonyms in forum posts to inflate the number of similar view or to conceal one's true identity.

Synonyms:
Pathetic, Fake, Duplicitous, Conviction-less, Just-Plain-Sad.
http://nadirim.com/forum/post/10054
 
293. Irrational AbstractIrrational Abstract Assassin posted February 10, 2012 05:21 PM in reply to Glenda's post
Originally Posted by Glenda »In the new system, if you are surrounded by mobs and need to kill one in order to move--this applies to all classes--obviously you can't.
+1.

Keep the analysis coming ...
Cowardice (cow·ard·ice \ noun \ˈkau̇(-ə)r-dəs) :
Using multiple pseudonyms in forum posts to inflate the number of similar view or to conceal one's true identity.

Synonyms:
Pathetic, Fake, Duplicitous, Conviction-less, Just-Plain-Sad.
http://nadirim.com/forum/post/10055
 
294. Irrational AbstractIrrational Abstract Assassin posted February 10, 2012 05:28 PM
Now, for the positive note: combat is now faster. Thanks for speeding up those battle text pop up. . The extra damage for sage is deeply appreciated.

BTW, is Raging Whirlwind gonna be heavily debuff warrior's defense that much from now on? Minus 85% ... Ouch, ouch, ouch. My warr now pretty much running with ZERO def most of the time .
Cowardice (cow·ard·ice \ noun \ˈkau̇(-ə)r-dəs) :
Using multiple pseudonyms in forum posts to inflate the number of similar view or to conceal one's true identity.

Synonyms:
Pathetic, Fake, Duplicitous, Conviction-less, Just-Plain-Sad.
http://nadirim.com/forum/post/10056
 
295. SwashSwash Bandit posted February 10, 2012 05:33 PM
My analysis : this sucks
http://nadirim.com/forum/post/10057
 
296. KelebraKelebra Vagabond posted February 10, 2012 05:37 PM
This time the Tribe miss the shot....
http://nadirim.com/forum/post/10058
 
297. ReikaReika Bounty hunter posted February 10, 2012 05:39 PM
"And the best part. I'm right next to the target. I dont want to move, only attack, and what happens? Before attacking sometimes my rogue moves on her own will! Sometime moves only one tile, sometime she moves 3 tiles and gets behind the enemy and then attacks. Are you kidding me?"

I gave it another try, still dont like it, but I have to correct myself on this one. This random moving is a feature "All melee skills now include movement, this was implemented in order to make the combat faster."
If you dont move, just attack, it matters where you click on tile, where the enemy is standing. If you click behind the enemy, and its not too far, it moves behind it, etc... As mrg8472 said, "Now you have to exactly click one/sixth of the hex to not move to another possibly deadly position."

Okay, I see the logic behind it, but for me (and it looks like for others too), this is another possibility for a mistake.
http://nadirim.com/forum/post/10059
 
298. noddaclewnoddaclew Bandit posted February 10, 2012 05:43 PM
i just took a look at the new quest tracker feature and find it sorta useless. why would i need to know only the quests i've done? tell me which ones i still need please!
http://nadirim.com/forum/post/10060
 
299. DeridjianDeridjian Bounty hunter posted February 10, 2012 06:09 PM in reply to noddaclew's post
Aw c'mon please, there should be at least SOME thing to explore lol. I really wouldn't like to know which NPC I have to talk to, to talk to another NPC, just to return to that NPC for a green button in that summary...
Sounds pretty boring, don't you think? I'm eager to find those dailies I didn't do yet, gives me something to do (Not that I would have too much time really, I'm casual player,...but still...)
“Men occasionally stumble over the truth,
but most of them pick themselves up and hurry off as if nothing ever happened.”
Sir Winston Churchill
http://nadirim.com/forum/post/10062
 
300. ama vama v Lion Tamer posted February 10, 2012 06:41 PM in reply to Deridjian's post
i lost main quest line back in enna. didn't find it again until i was L12. similar in ashra, where i finally found nessie quest at like L20-something. a list of stuff i haven't yet found would have helped so much to find it.
if you like the "fun" of finding those quests yourself, just don't use that option.

One i quite liked in the last game: available quests not only were listed right in the quests lists, but also the coords of where to get them. i'd at least like to get a name of quest and a region, if not precisely where.

Last modified by ama v at February 10, 2012 06:42 PM.

Lost? That's my middle name. http://nadirim.com/forum/post/10064
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