...still waiting for my valkyries' hair to flow freely down their head gears again ...
Cowardice (cow·ard·ice \ noun \ˈkau̇(-ə)r-dəs) :
Using multiple pseudonyms in forum posts to inflate the number of similar view or to conceal one's true identity.
Synonyms:
Pathetic, Fake, Duplicitous, Conviction-less, Just-Plain-Sad.
http://nadirim.com/forum/post/9501
When I purchased the raven gem outfit I imagined my hair sticking out through the back and thought it would look cool. But when I tried it on after th purchase it looked blah without the hair flowing out... so I tucked that costume away and kept the wolf one on. I didn't know I could try outfits on at the genies. I bought my items straight from the market and that option was never available there for me to try things on. I like the idea of having the option for hair to be seen sticking out or not. Most people who choose characters at the beginning with long flowing hair usually want it shown with various outfits... not hidden away. The outfits still look cool though
http://nadirim.com/forum/post/9512
I also would like to be able to preview the new outfits on my own characters, at the djinn vendors. I hope this oversight will be corrected in the next patch.
http://nadirim.com/forum/post/9561
Hot fix
- Flying Messenger quest is now side quest not daily
- Fire patch marker now points to the right place
- Perviously non-interactable quest entities are now interactable.
- Treasure maps showing the bad spots have been fixed.
- Further mob spawn areas fixes have been made.
- Several areas got visual upgrades.
- Chrome loading problem was fixed
- Invite a friend fix (some of the players didn't receive the Gems)
Last modified by Xiberion at January 26, 2012 11:14 AM.
If you have ten thousand regulations you destroy all respect for the law.
See you in the game!
http://nadirim.com/forum/post/9642
Once again, the silent patch screwed me out of completing fedex quests

. Can you
please give 24 hr in
advance warning when you're about to do some kind of fixing or patching? That way we
know to quickly complete these quests. Doing so in this thread will do nicely. Thank you!
Cowardice (cow·ard·ice \ noun \ˈkau̇(-ə)r-dəs) :
Using multiple pseudonyms in forum posts to inflate the number of similar view or to conceal one's true identity.
Synonyms:
Pathetic, Fake, Duplicitous, Conviction-less, Just-Plain-Sad.
http://nadirim.com/forum/post/9644
I would hate to see patches that simply correct bugs delayed 24 hours for no particular reason. I admit I don't know what IA means by a fedex quest, or how this particular patch would affect completion of any quests. I would say correct bugs asap, and grandfather in quest completions that were affected, if any.
Ethelred1 aka Alvin Glinda and Reddy
http://nadirim.com/forum/post/9648
"Doing nothing with purpose!" ... Rhodes, 2012
http://nadirim.com/forum/post/9650
I would agree with not delaying bug fixes asap ONLY IF it won't mess up picked fedex quests. But, we all know that's not the case here. Every time some kind of fixing or update take place, players can kiss those picked quests goodbye. I think I'm not the only one who pick those to drain energy before sleeping only to wake up the next day and not able to finish. Unfortunately, my sleep time is usually their primetime to upload their fix or patch. Grandfathering in would be nice though. But, seriously, it's easier to warn in the forum instead of overhauling codes. We know those fixes are planned and have a deadline. They aren't done in mere hours either. I can understand the Dev's concern of not able to keep up with announced deadline. But, seriously, ignore those annoying impatient bunch and make the 24 hr deadline announcement please.
Cowardice (cow·ard·ice \ noun \ˈkau̇(-ə)r-dəs) :
Using multiple pseudonyms in forum posts to inflate the number of similar view or to conceal one's true identity.
Synonyms:
Pathetic, Fake, Duplicitous, Conviction-less, Just-Plain-Sad.
http://nadirim.com/forum/post/9651
You must be particularly unlucky IA. It is very rare indeed that I have had to drop any quest for any of my characters, since the game went live, though I do see on the forum that, from time to time, others do have problems with the odd one or two. What particular quests are you unable to complete?
Last modified by sanshi at January 26, 2012 08:17 PM.
"Doing nothing with purpose!" ... Rhodes, 2012
http://nadirim.com/forum/post/9654
I also think it's really a rare problem;but I can agree with IA in the question that really would be good a warning message at least
here in the forum;then everybody coud prepare in time and woudn't be any arguement about this.
"All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved." -Sun Tzu-
http://nadirim.com/forum/post/9656
Fedex type quests are those "Pickup" and "Delivery" quests where sometimes battle isn't even required (walk there, click somethin' or a few things, then return). This may include trap / ambush quests.
Some noticeably annoying ones I keep getting screwed over are (and most likely not limited to):
"Trinkets of Water"
"The Curious Alchemist"
"Sealing The Pits"
"Recruitment"
Try picking those up before announced patch, let them linger, and I dare you to finish them up post patch

. If you have energy to burn, and want to experiment, there are fedex daily quests to around Ashra. It's been a while and I don't remember exactly which ones. But, I bet those have screwed other people too other than myself. I just wasn't aware of why yet that time.
Cowardice (cow·ard·ice \ noun \ˈkau̇(-ə)r-dəs) :
Using multiple pseudonyms in forum posts to inflate the number of similar view or to conceal one's true identity.
Synonyms:
Pathetic, Fake, Duplicitous, Conviction-less, Just-Plain-Sad.
http://nadirim.com/forum/post/9665
post of Jan 20:
Originally Posted by Xiberion »Hot fix
- Several quest interact issues were fixed (Ashra collectors quests can now be accepted)
- Timer quests refresh issue solved
- Head slot items are now visible again
Still waiting for my helmet to work properly. My issue
BEGAN with this "fix"! And the latest patch still hasn't changed it.
Why am i paying gems for a helmet that i can't stand to use? Makes me bald! Un-fix this mistake! Bald is disgusting, especially on females.
Lost? That's my middle name.
http://nadirim.com/forum/post/9687
Could you tell us what item is causing this, so we can fix the issue?
If you have ten thousand regulations you destroy all respect for the law.
See you in the game!
http://nadirim.com/forum/post/9688
Level 25 gemmed warrior helmet.
If i take it off i look normal. If i use it i'm bald.
I sent this info to Support. And it was one of your peeps told me in the first place to remove the hemet. So i assumed you knew all this sry.
Last modified by ama v at January 27, 2012 04:36 PM.
Lost? That's my middle name.
http://nadirim.com/forum/post/9691
Februrary 08, 2012 patch
Quest progress
- We’ve made a special page where you can follow the status of your quest progress. From now on you will know how many quests you completed and how many you are missing in certain zones. You can access the Quest Progress page from the quest list or from your profile by clicking on the Quests Progress button.
Combat
- The basic attack and movement will be combined, you will have the chance to attack an enemy or move another place on the combat screen at the beginning of every turn. The movement will be combined with all attacking skills that doesn’t have a minimum range requirement.
- All melee skills now include movement, this was implemented in order to make the combat faster.
- To speed up a combat, the extra action has been removed from the mobs (this change will not affect the mob bosses)
- After using a skill your turn will end. Because of this, you will have to rethink your combat strategies.
- We wanted to make the critical attack more effective and exciting so Critical damage multiplier has been increased to x2.0 (from x1.5)
Character classes
Sage wasn’t the best damage dealer, so we implemented some changes to make combat more fun with a sage.
Sage skill:
- The range of Suppress Mind skill has been increased from 3 to 6 tiles
- Sage basic combat movement has been increased from 2 to 3 tiles
- The range of Arcane Fire skill has been increased from 3 to 4 tiles
- Suppress Mind's speed debuff value has been increased
- Ancient fever's buffs value has been increased
- Sunburst initial damage was slightly increased.
- The damage of the Teleport will be based on your critical instead your damage
- The damage of the Sunburst from now on it will also be affected by magic
- The defense debuff of the Terror skill get stronger, the more magic the Sage has the smaller the defense of the enemy will be
Warrior skills:
- The movement buff duration of the Intervene has been increased from 1 to2 turns
- The duration of the Trample root debuffs has been increased from 1 to 2 turns
Bug fixes
- Zenithar Tower was redrawn
- Fixed an issue with the 5th daily login rewards.
- Fixed an issue where Bosses could teleport to the flee areas
- Basic movement speed on the map has been increased!
- Scandal! quest fixed
- Fixed the energy cost of the “Arms of the Past (Collection)” quest.
- All epic equipment loot of the Vault bosses are now tradeable!
- Fixed an issue where wearing helmet and outfit at the same time made the character look bald.
- As you asked, we added a random name generator to the character creation page

Color changed
- We are pleased to announce that we changed some of the colors that were affecting our colorblind players. The new colors will allow players who are affected by protanopia, protanomaly, deureranopia, deuteranomaly, tritanopia or tritanomaly to better distinguish the items rarity and the quest types on the map.
In the rows below you can see the differences between the original and new colors and also the way how colorblind people can see them.
Last modified by Xiberion at February 14, 2012 12:08 PM.
If you have ten thousand regulations you destroy all respect for the law.
See you in the game!
http://nadirim.com/forum/post/9923
Love the ColorBlind changes! Thanks!
http://nadirim.com/forum/post/9927
Am I correct that after this patch the warrior's trample skill's root effect will be useless? I cannot move away after i hit the enemy with it in order to avoid their attack???!!!
After using a skill your turn will end. Because of this, you will have to rethink your combat strategies.
http://nadirim.com/forum/post/9941
The defense debuff of the Terror skill get stronger, the more magic the Sage has the smaller the defense of the enemy will be
Terror skill has the defence debuff? Since when?
I suggest also to introduce a critical heal or at least remove misleading information from character page.
Other changes are very promising.
http://nadirim.com/forum/post/9944
Originally Posted by Thomson »I suggest also to introduce a critical heal or at least remove misleading information from character page.
Other changes are very promising.
+1
Last modified by Feherlo at February 8, 2012 07:56 PM.
http://nadirim.com/forum/post/9945
These changes're really positive
Althought I think it shoud be the time to open some new area as well
"All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved." -Sun Tzu-
http://nadirim.com/forum/post/9948
Maybe the defense debuff will be stronger than the 0 from now
"All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved." -Sun Tzu-
http://nadirim.com/forum/post/9949
Hehe

yeah.
+1 on the new area, +1K on level cap raise, and +1M on mount.
Cowardice (cow·ard·ice \ noun \ˈkau̇(-ə)r-dəs) :
Using multiple pseudonyms in forum posts to inflate the number of similar view or to conceal one's true identity.
Synonyms:
Pathetic, Fake, Duplicitous, Conviction-less, Just-Plain-Sad.
http://nadirim.com/forum/post/9956
Thanks for the heads up, Xib. (Hint to people still holding some unfinished fedex quests: finish them ASAP!)
Quest progress, good. Sage adjustment, good. Bug squashing, good. Color blind consideration, commendable.
But...
Originally Posted by Xiberion »Combat
- After using a skill your turn will end. Because of this, you will have to rethink your combat strategies.
This is a MASSIVE change!

I'm genuinely worried about the prospect of fighting difficult bouts such as lamassus and rhinos when the option to move after using a skill is taken off the table. In difficult fights such as those, the
tile placement and
command of the battlefield is a must. By crippling players to not be able to move, you have turned a one round action into 2 rounds action. There are many occasions that "hit THEN move" is a must.
Some of the bad scenarios, just from the top of my head, surely there are more:
- Sage can no longer back away after using teleport to swap positions with a rhino. Most likely, that foe is already adjacent to 2-3 rhinos, with more a tile or two away. Precarious position much, anyone?
- Warrior can no longer use trample to "root and back away" to buy a round of relative peace. Which, again, doesn't matter much in other fights. But, live and death situation when facing rhinos/lamassus where the margin of error is very thin.
- Rogue can't move away immediately after cloaking? Insta-kill is just around the corner there. Where cloaking is the premiere escape skill on rhinos/lamassus bout, more valuable than dodge.
Now, let's talk about sage in general. The main tactic of sage is hit and run. You're making sages hit, slam the brake, then run next round? Come on...

. The game testers doesn't play sage much obviously

. No matter, easily can be remedied: increase the range for sage skills... even if that means sage can fire from corner to corner

.
This is a MAJOR fighting paradigm shift. One of the reason I like the current battle system is the freedom unlike other games where using skills ends turn. Are you trying to make me eat my word "Adapt and overcome"?
This move is not a correct way to deal with people forgetting to click "end turn".
Disappointed. Livid.
Cowardice (cow·ard·ice \ noun \ˈkau̇(-ə)r-dəs) :
Using multiple pseudonyms in forum posts to inflate the number of similar view or to conceal one's true identity.
Synonyms:
Pathetic, Fake, Duplicitous, Conviction-less, Just-Plain-Sad.
http://nadirim.com/forum/post/9959
+1 to you
I don't want to write it again, what you've said, i have sage too, i think the sage's basic thing is to hit and run...
maybe you want to settle the buff of the sage, or something, but this is a wrong way...
http://nadirim.com/forum/post/9963
+1 to Irrational Abstract
I don't even see why do you want to speed up the combat, and on the other hand, how would this speed it up?
The combats in general are absolutly not that long that you have to change thing this radicly. Yes, there are a few really tough enemies, but with a good team and strategy they don't consume that much time. As a matter of facts, I like fighting, because it's fun. Who wants few minute long combats?
You even mention "you will have to rethink your combat strategies". I think, this will rather slow it down with all the rethinking.
Why do you want to ruin a perfectly functioning combat system?
http://nadirim.com/forum/post/9965