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259. wfw43wwfw43w Bandit posted April 7, 2013 02:35 AM
For players with multiple character it would be nice to have the ability to share the friends list between characters. Almost as convenient and probably easier from the programming point of view (and avoids problems about violating a characters privacy) would be the ability to export the friends list (exact spelling is always a problem) and the import either additions or just the entire list.
http://nadirim.com/forum/post/19259
 
258. RiverSongRiverSong Berserker posted March 5, 2013 03:36 AM in reply to Redrick's post
+1 +1 +1 Storage lockers sound like a great solution and a much welcome addition to the game! So many pretty outfits, so little space!
http://nadirim.com/forum/post/18883
 
257. RedrickRedrick Bandit posted March 4, 2013 05:16 PM
Just a couple suggestions on the game.

I see a lot of people wanting more room in the inventory for items. And a 40 gem increase in space just doesnt cut it for those of us who want to horde the many wonderful items and outfits in Nadirim. I would like to see at some point perhaps an area where you could purchase a low capacity locker with denari and upgrade through gems for more inventory. Ie. 3k Dinari Locker holds 20 items. Upgrade to Storage Shed for 50 gems for 50 items. upgrade to home 100 gems, 100 spaces.

I dunno. Something like that anyways.

Suggestion 2. A personal arrow indicator. Instead of the green arrows leading you towards a quest a function that would allow you to punch in the coords from the map and give you a red arrow that would point at that location. It would make it so much easier for players to meet up in Nadirim.

Well that's all i have.... for now. Thanks for listening.
http://nadirim.com/forum/post/18878
 
256. LaZetaLaZeta Bandit posted February 25, 2013 06:26 PM
Hi all:
I want to make a proposal regarding the restoration of skills.
I think almost everyone in our incios as players or as having achieved higher levels we had to resort to restore skills, these have to be made in any block having no flexibility, no turning back once done, in many cases this formula because it discourages the high cost in gems and lost motivation to further develop the character.
My proposal is to give as many dining options could be:
2 skills restored.
7 skills restored
8 skills restored, and set a price for each block that is more affordable than now.
This is only an option if you find it interesting, I encourage you to do your proposals.
A greeting.
http://nadirim.com/forum/post/18815
 
255. pingarotopingaroto Berserker posted February 20, 2013 02:48 AM
hello how are you I wanted to make one suggestion is that it could enter the game from the mobile devices there are people like me who want to get well and can not be
Thanks for your attention

Last modified by pingaroto at February 20, 2013 02:48 AM.

marcos http://nadirim.com/forum/post/18695
 
254. samcarternxsamcarternx Bounty hunter posted February 18, 2013 05:28 PM
I would like a level 35 pet that could survive more than 1 turn with high level mobs.
The Lord is my Sage I shall not die and even if I do, yet shall I live. http://nadirim.com/forum/post/18670
 
253. shadow_bloodshadow_blood Vagabond posted February 18, 2013 11:33 AM
I have one sugestions. Maybe is stupid but here it is. I would like to have reset button for each skill separately and that is cost about 10-15 gems especially if you explore and combine skills. Not group reset button!Thanks
http://nadirim.com/forum/post/18668
 
252. GlindaGlinda Bandit posted February 17, 2013 02:14 AM in reply to wfw43w's post
Hi wfw43w(w21)
I like both your ideas, but we begged in vain for a wardrobe tab when the inventory limits were imposed. Imo we could keep pets in regular inventory and free up the pet tab for wardrobe, but that might take elaborate reprogramming, what do I know?

re the label, meanwhile, we could all try to form the habit of adding the info to our own posts in a convo, so at least everyone wouldn't have to look up 12R.

Glinda(s19)
Glinda, aka Ethelred1 and Alvin
http://nadirim.com/forum/post/18628
 
251. wfw43wwfw43w Bandit posted February 16, 2013 09:28 PM
Two suggestions.

In chat, add a class and level indicator like (12R) ro level 12 Rogue. It would help know what help to send when someone asks for help without having to lookup that player

Since clotes don't really have any affect on attributes like damage or critical, have a seperate tab on the character for 'wardrobe'. That way we could change close to suit our mood with having them take up inventory space.
http://nadirim.com/forum/post/18619
 
250. Lady WitchLady Witch Bounty hunter posted February 14, 2013 03:55 AM
LoL Duke !!! im find it!
Maybe its my mistake about jiibril.....im happy now!
http://nadirim.com/forum/post/18542
 
249. DukeDuke Bandit posted February 13, 2013 06:57 PM
Vrajito...1 time per day? With current drop rate,it would take you whole year to get weapon you want.
The names you mentioned are characters of only one player (or maybe his and 1 more friend).Because he can ,he fights him alone.However the key for Jibril fight is patience,you can trust me...i have done it more times then i planed.You just have to w8 for other good players out there and fight with them.The problem you experience now,has been my problem for almost a month and i know how you feel.So just hang in there and im sure you will see your epic sage weapon soon enough.

Last modified by Rose at February 13, 2013 07:58 PM.

I'm seriously concerned about lack of flying carpets in this game.... http://nadirim.com/forum/post/18525
 
248. Lady WitchLady Witch Bounty hunter posted February 13, 2013 02:31 PM
Hello!
  I have a great suggestion about Jibril boss! I wanted group to Gibril! Believing that education is players start fighting! But to my surprise, they leave the battle ... never happened 1 time, 2 times ... the 3rd time already already in Dahab boss! Good for them!
My proposal is as follows: Each player can enter THE BOSS 1 time per day, for there are many players who want a gun, a shield .... OR OTHER ITEMS THAT MAKES Jibril BOSS! OTHER CHARACTERS ARE SUPER FEATURES AND ALL THEY PLAY THE BOSS! NOT seem right!
Thank you!

Last modified by Rose at February 13, 2013 07:57 PM.

http://nadirim.com/forum/post/18516
 
247. Alucard2191Alucard2191 Vagabond posted December 11, 2012 06:04 PM
well hello everyone names Alucard2191 ummm my seggestion is that we should b allowed to use health potions while in battle not only out of battle so plz look into doing that im sure im not the only one who wants thaat changed.

thank you
http://nadirim.com/forum/post/17771
 
246. MalaysiaMalaysia Bounty hunter posted December 10, 2012 03:29 AM
Non-tradeable Epics

Due to the recent patch that was implemented at the same time as the North Point Instance, epics for Lv 20 and above are no longer tradeable. This has caused some discontentment among players. Higher level players with multiple alts can no longer farm epics for their lower alts or give it away to other players even for free.

For players fighting for the epics themselves, it can be frustrating because when they get an epic drop after many tries, they found that it was for a different class and no exchange is allowed.

Since the patch has also decreased the epic drop rate, epics are now more precious than ever. This can be resolved in two ways as I see it. Firstly, the player can forget about epics and buy premium gear using gems. Lv 30 gear stats has recently been increased by the new patch. A word of thanks to the developers on this very significant increase. Secondly, the developers could spend time programming the game so that non-tradeable epic drops would be class specific. That means a warrior would only get epic drops for warrior class and not for Rogue or Sage.

I would suggest that the developers would kindly implement the 2nd option so that the change from tradeable to non-tradeable epic issue would not be too drastic, especially for players who have spent long hours in this game and are so used to the advantage of tradeable epics.
http://nadirim.com/forum/post/17711
 
245. DelelyDelely Berserker posted December 5, 2012 05:54 PM
I haven't got too high level, but its true, i agree
"The adventurers force lies is not in the muscles"
[ My Dinasty; Rogue: Delely, Sage: wmany, Warrior: Cryona ]
http://nadirim.com/forum/post/17595
 
244. sanshisanshi Warrior posted December 4, 2012 08:21 PM in reply to Mercyful Fate's post
+ 1 - I'd like to see those baddies again.

I agree, Mercyful Fate, on every point, even about a smaller BTR group - that would be a nice addition.
"Doing nothing with purpose!" ... Rhodes, 2012 http://nadirim.com/forum/post/17583
 
243. Mercyful FateMercyful Fate Vagabond posted December 4, 2012 08:05 PM
Unleash the beasts!

There are a lot of quite good (interesting, challenging, enjoyable) mosters at the higher levels of the Arenas whom you can't find on the maps.

We all know that playing in group is a good joke, but sometimes you'd like to walk alone, looking for new tactics, trying an unusual combination of your favorite equipments - or you're just in the mood called nostalgia... (I guess: most of us regularly check the health of Xora, the Unnamable, etc.) But there aren't any good "baddys", especially for higher-level solo players.
The (solo) BTR from Agban, the Tree Spider from Dahab, the mighty Caracon... - a lots of epic fights we would like to re-play from time to time (to tell you the whole story, none of them I've been ever able to defeat 'till now - but I keep trying hard . (A good working exam of this idea is the Myth Leader: you can first meet him in the Mapparam Arena, but then you can check yourself against him again and again in Agban.)

(BTW & IMHO: the solo and the "small groupped" (i mean 2-3) BTR is definitely a missing enemy group: all the high level "badboys" have this kind of levelling: you can discover it's skills against 1 of it's kind, then you can try yourself agains some of them before you call your buddies for a good-old horde-hunting: the girtabs, the gateburners, the chamroks, etc - but not the Rhinos...)

Happy hunting!
http://nadirim.com/forum/post/17582
 
242. pingarotopingaroto Berserker posted November 21, 2012 04:58 PM
Here is my suggestion
would be good in duels could get more people to make it more interesting and give hand experience of these duels
marcos http://nadirim.com/forum/post/17375
 
241. Martin211Martin211 Bandit posted October 26, 2012 07:02 PM
Boss-fights should not be get locked. And the Players who locked a boss-fight should be kicked out the game for 10 minutes !!!
http://nadirim.com/forum/post/17064
 
240. Martin211Martin211 Bandit posted October 15, 2012 02:14 AM
Hello, can it give in the Future in the hall of fame a list of the highest hits? A list of the highest heal alread there.
http://nadirim.com/forum/post/16935
 
239. RoseRose Lead CM posted September 27, 2012 12:17 AM in reply to Psychosonic's post
The subject of a downloadable client has been raised many times, but it is still a priority of the Tribe to offer Nadirim as a download-free browser game.

We recently completed a large optimization project in order to vastly decrease the pressure on weaker internet connections.

If you are still having issues, please double check that you've reccently cleared your browser cache and that you are running the most recent version of flash, and it is the version of flash designed for the browser you are using. In my experience, I have also found that different browsers can perform better or worse with Flash games based on the user's settings. If you have another browser available to you, it may be worth the try.

Finally, while this is not designed nor supported by Nadirim, many players have had success with using the desktop wrapper designed by a player. It can be found here, along with all the normal disclaimers.
http://nadirim.com/forum/post/16758
 
238. AthanatoszAthanatosz GM posted September 26, 2012 03:51 PM in reply to Psychosonic's post
There is no downloadable clint for the game. Also what do you want to ask?
"Hogy eltöltsem e csevegő időt-úgy döntöttem, hogy gazember leszek s utálom e kor hiú gyönyörét."

"Közgazdaságtanból jól megtanultam, hogy mindennek megvan az ára és a helyettesítő terméke..."

-We don’t ban players, players ban themselves.-
http://nadirim.com/forum/post/16748
 
237. PsychosonicPsychosonic Bandit posted September 26, 2012 02:39 PM
Look subject
_________
best regads, Psycho
http://nadirim.com/forum/post/16747
 
236. AthanatoszAthanatosz GM posted September 14, 2012 11:05 PM
point one in my guess about rebuy of old gemmed items for fewer gams then they original price....(also a nada for me if you bought you can keep it items are only temporaly boost locked in effectivity to your level)
"Hogy eltöltsem e csevegő időt-úgy döntöttem, hogy gazember leszek s utálom e kor hiú gyönyörét."

"Közgazdaságtanból jól megtanultam, hogy mindennek megvan az ára és a helyettesítő terméke..."

-We don’t ban players, players ban themselves.-
http://nadirim.com/forum/post/16512
 
235. WittekindWittekind GM posted September 14, 2012 10:10 PM in reply to sory_24's post
To Point one i don't really understand what you mean !

Point 2 : Save gain't experience after you reach cap lvl
It where decided against it a while back and i fully agree with this decision , i reacht lvl 30 with my warrior month back so if the exp are saved and given what i gain't since then i will shoot probably right to the new lvl cap and this is no fun for me !
i rather lvl normal up trough the new quests which will come in a case like a cap rise !
And i guess a few top lvl players feel the same !
It makes for me no sense lets say the new mobs in the quests are lvl 32 and i am already ,lets say again hypothetical 35 the fun and challenge is half gone
So personal i am against to save Exp after reach of cap ,but we got to see what the final decision in this matter will be !
" If liberty means anything at all, it means the right to tell people what they do not want to hear. "
" The great enemy of clear language is insincerity "
(George Orwell)
http://nadirim.com/forum/post/16510
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