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176. ama vama v Lion Tamer posted April 11, 2012 03:32 PM in reply to Athanatosz's post
Or perhaps a sage would have a Revive skill to bring dead companion back? Maybe with just half health tho, or even less?
i love these ideas. Would be awesome to Banish those spawns.

Last modified by ama v at April 11, 2012 03:34 PM.

Lost? That's my middle name. http://nadirim.com/forum/post/13686
 
177. AthanatoszAthanatosz GM posted April 11, 2012 04:20 PM
hmm revive companion's? hmmm
molike itt could be a seperent skill to summon them....
"Hogy eltöltsem e csevegő időt-úgy döntöttem, hogy gazember leszek s utálom e kor hiú gyönyörét."

"Közgazdaságtanból jól megtanultam, hogy mindennek megvan az ára és a helyettesítő terméke..."

-We don’t ban players, players ban themselves.-
http://nadirim.com/forum/post/13687
 
178. Irrational AbstractIrrational Abstract Assassin posted April 12, 2012 03:23 AM
Sure, rez is another future skill idea worth considering. For companions or teammates. Probably rez with 10% hp back? So, you'd still need to heal him/her/it.
Cowardice (cow·ard·ice \ noun \ˈkau̇(-ə)r-dəs) :
Using multiple pseudonyms in forum posts to inflate the number of similar view or to conceal one's true identity.

Synonyms:
Pathetic, Fake, Duplicitous, Conviction-less, Just-Plain-Sad.
http://nadirim.com/forum/post/13703
 
179. ama vama v Lion Tamer posted April 13, 2012 08:50 PM in reply to Athanatosz's post
oops. i meant "companion" in a generic sense, not as used in the game. What i really intended to revive was a Teammate, not a "pet." Sorry about that.
Lost? That's my middle name. http://nadirim.com/forum/post/13827
 
180. WittekindWittekind GM posted April 22, 2012 03:32 PM
Today i got for my 100 Token quest a 24 Hour magic booster(19 gems in the premium store) like already a few 120 minute ones from the aketum djinns ! this is maybe great for a Sage but iam as a warrior can trash it right away because its of no use for me !

So i thought again about on Option in the game Missing :

An Auction House

I imagine it a bit a way both Player's Profit and TT

It would work about like this :

Any item gemt and non gemt are for sell (both possible direct sell and auction)

Non gemt items can be free sold ore auctiont with out price limit on them (Auction house fee around 10-15% of end-price in dinars)

gemt items + boosters + uniforms cant be sold for less then 60% of there new price and cant cost more then shop price (auction house fee between 2 to 3 gems by auction start )

This way players with a bit less cash can get a gemt item's for a lower investment and are will to do it because there investment is not a total loose when the lvl up ( like it is , many don't invest at all because the cant effort a total loose) ! And others are more will to by different items to test which ones fit them best !

For TT there is extra gems from the Auction house fee and more investment from low budget players in the prospect so both sides at the winning end )

And of course i could sell the non usable boosters which i get as recompense and be less disappointed when i see there dinar sell price
(So now you can call me selfish because with this in mind i wrote this post )

Last modified by Wittekind at April 22, 2012 03:37 PM.

" If liberty means anything at all, it means the right to tell people what they do not want to hear. "
" The great enemy of clear language is insincerity "
(George Orwell)
http://nadirim.com/forum/post/14086
 
181. samcarternxsamcarternx Bounty hunter posted April 22, 2012 05:43 PM in reply to Wittekind's post
great ideas those gemmed items should not go to traders for a few dinars when someone who needs them goes without. and you are right about feeling more free to experiment with different weapon systems and armor.
The Lord is my Sage I shall not die and even if I do, yet shall I live. http://nadirim.com/forum/post/14095
 
182. samcarternxsamcarternx Bounty hunter posted April 22, 2012 06:11 PM in reply to sanshi's post
agreed wholeheartedly, usually solo fighters dawn slowly on team playing concepts(I did) and this could solve the problem. also individuals could team with a higher lvl player, to be coached and trained to fight with a group. The real name for the group is team.

Last modified by samcarternx at April 22, 2012 06:15 PM.

The Lord is my Sage I shall not die and even if I do, yet shall I live. http://nadirim.com/forum/post/14096
 
183. sanshisanshi Warrior posted April 22, 2012 06:43 PM in reply to Wittekind's post
As samcarternx I, too, think this a great idea and one where we all, players and Twisted Tribe, may gain.
"Doing nothing with purpose!" ... Rhodes, 2012 http://nadirim.com/forum/post/14099
 
184. D' thD' th Berserker posted April 22, 2012 09:52 PM in reply to Ethelred1's post
I also think this is a great idea.

There are many players out there that have invaluable experience in group fighting (as well as individual fighting).

I am not just talking about 12 spell slot, Gem-ed spell upgrade players. There are 8 spell slot members without Gem-ed spell upgrades whose experience is just as valuable.

What spells should be carried into a battle against what type of enemy, when a defensive spell is a better choice than an offensive one, etc.

If the powers that be agree with these "training pits", those interested in teaching could contact the GMs (who will determine if they are qualified to teach or not) and a schedule could be made up and posted in the forum.

This schedule could list the coordinates of where the "training pits" (for Warrior, Sage, Rogue, and Group) are located, who is teaching (name, level, number of spell slots, if spells are Gem-ed or not), day and time they are teaching.

This could be a two part course:
Part 1: The interested students could first watch a battle between teacher and enemy(s) as the teacher explains his strategy. Then the student fights the enemy(s) with the teacher observing (giving guidance). When the student is comfortable, they move to part 2 of the course.
Part 2: The interested students could first watch a battle between a team of teachers and the enemy(s) as the teachers explains their strategy. Then the students fight in a group (groups determined by teachers) with the enemy(s) with the teachers observing (giving guidance).

To keep unsavory players from using this as an XP playground, only the teachers get XP (for sharing their knowledge). As the teachers' teaching skills are evaluated by the GMs there would be no XP abuse.

The student earns 1 Token Of Bravery and a graduation gown uniform upon graduation from Part 1. One Token of Valor and a 20 minute Warrior, Sage, or Rogue Booster Pack from graduation from Part 2 (only one of each total no matter how many times you take the courses).

In this way only those truly interested in being better overall players will sign up for the courses.
Like a shadow in the night D' th comes and goes without warning http://nadirim.com/forum/post/14106
 
185. kirukukiruku Bandit posted May 5, 2012 04:38 PM
Hello.

At 1st i want to say i love our sage class.

Yeah, ofcause, i am a sage in the game. And i think i am ok with my class. But...

I am just wondering... If our speed always is lower than the enemies like this, so how much chance can we survise when we get in the combat with big enemies, like Gateburner group ?!

We both know, Sages have low deff, low speed. Just only summons have lower speed than us. And Sharps, Spell also have high crit, high damage. So... we do nothing but get in and... die at once .

So fun, right ?!


. Sorry. All i want to say... Just to think a bit.
Huh ! http://nadirim.com/forum/post/14454
 
186. D' thD' th Berserker posted May 5, 2012 06:57 PM in reply to kiruku's post
kiruku

I love the Sage class also.

I have fought in Gateburner groups (5, 8, and the Captain), I have died more times then lived, however been in quite a few where I was in the first 4 and survived until the end.

When it came to the Captain, I have survived 2 Captain fights, one when I was 1st one in, one where I was 1st 4 in (would have been two with me in 1st 4, but disconnected a couple of rounds before the finish).

This method may not work for all Sages, but works for me.

1st in is Sage (me) with Companion
2nd in is Warrior with companion
3rd and 4th determined by who is in the party.

The Sharpshooters and Spellsword target the companion first so by the time I get to move, I have either taken no hits or one hit.

I move to the corner, and cast parasites (I have 3)

The parasites now make targets for the Sharpshooters and Spellsword while the Warrior and his companion (and usually the 3rd member) join. The Warrior's companion now is an additional target taking the "heat" away from lower Health Point team members (me for one) usually for one round. Then 4th member is in. From there, health spell from the Sage and spells that raise HP from the warriors usually keep everyone alive to the end. Usually. Sometimes things don't go as planned and you and/or a team mate dies. Sucks but it happens.

As I said, this usually works for me.

But always remember:

We fight
We die
We fight again

That is why they make health potions.


"Sometimes you are the dog, sometimes you are the bone"

Good hunting kiruku

Last modified by D' th at May 5, 2012 07:04 PM.

Like a shadow in the night D' th comes and goes without warning http://nadirim.com/forum/post/14456
 
187. Irrational AbstractIrrational Abstract Assassin posted May 5, 2012 09:07 PM in reply to kiruku's post
Great to bring this up again . This too is something related to the matter.

Actually, my bigger concern is more than with hard fights such as with gateburners, where we can rely on teammates. I spotted potential future problem with ambush type quest where sage has no backup at all. It will probably become apparent at the future higher level fighting pits. Let's hope they keep that in mind in when designing and balancing for those future pits.

(Although I still prefer to have higher speed sage gem gears rather than having the mobs "balanced down" to accommodate sage's low speed, should TT decides to ignore our speed gears request. I hope they choose the route of giving us the speedy gears.)
Cowardice (cow·ard·ice \ noun \ˈkau̇(-ə)r-dəs) :
Using multiple pseudonyms in forum posts to inflate the number of similar view or to conceal one's true identity.

Synonyms:
Pathetic, Fake, Duplicitous, Conviction-less, Just-Plain-Sad.
http://nadirim.com/forum/post/14460
 
188. YamaToughYamaTough Bandit posted May 6, 2012 12:25 AM
The idea is to put a malefic creature in three main big cities (Ennahar, Ashra, Zenithar) with different level, for top levels and lower.
This malefic creature will a lot of life, but will not do much damage. It is necessary to play in groups, not alone. It will reappear every two hours in the same location. Once killed, the little monsters appear around you. It will be necessary to kill them (they will be easy to kill) and give you a lot of xp, dinars, pink accessories and a low percentage chance of winning any booster.
http://nadirim.com/forum/post/14469
 
189. gaspyrgaspyr Guard posted May 6, 2012 02:21 AM
im a sage and proud of it , TT making sage designed to be healers / priests is smthg they must be ashamed of
sage class needs some re-design to bring an equilibrium btween classes in the game.

some of our buff skills shud have 5 turns effect when maxed
while our gear shud be a bit modified or at least other classes gear

it's absurd that wars can crit wayy more than sage or have more damage . a maage is a dps guy , it's a general obvious truth.

war has def, atk, crit, speed ==> he has got all , clever design
A mind that is stretched by a new experience can never go back to its old dimensions.

VIVA LA ITACHI ... VIVA LA SAFLUKE ... VIVA LA ROSE
http://nadirim.com/forum/post/14474
 
190. kirukukiruku Bandit posted May 6, 2012 05:51 AM
@: D' th: Many ways to be alive. I'm sure and you also know.

But, why do we have to think so hard how to join a combat in order to be alive at the 1st turn ?

War may have lower speed if the one choices to up his crit by gears. But also he has high deff and high health. Rogue has high speed so he can get turn easy and then he can stun enemies or disappear, or change to dodge. How about our sages ?

Ok. You can bring a companion. You will get more chance to survise. But then, how much chance do other guys have when they join the combat later?! Even they are warriors they still get more risk then.

Ok. If some kind rogue stuns some enemies and then you can get in (he must be a strong rogue ). It means you have to depend on them quiet much. It's ok. But as i saw, rogue even can't stand after the 1st turn, and just a few rogues can understand their important position in the team, or strong enough. Or maybe because now a day warrior and sage are more popular than rogue ?!

1 more thing. 4 warriors can make a good team. 4 rogues can win Gates if they're strong enough (but so hard, and i have never seen 4 rogues in a combat at the same time ). But 4 sages just can stay away and see Gates are laughing. Don't you think so ?!

Sorry. Today i fight for sages.

By the way, have a good weekend everybody !!
Huh ! http://nadirim.com/forum/post/14480
 
191. kirukukiruku Bandit posted May 6, 2012 05:53 AM
Ah, gaspyr ! They dont have MAGIC !! lols

Last modified by kiruku at May 6, 2012 05:53 AM.

Huh ! http://nadirim.com/forum/post/14481
 
192. AthanatoszAthanatosz GM posted May 6, 2012 11:44 AM in reply to gaspyr's post
well not really

Warriors usually only have defense healt points and damage...
and the big BUT is they have crit and speed when they need it...
with 1 spell for sure crit for 2 rounds and 1 or 2 skill for higher speed
speed really important to initiative ..and if you bulid up to 20-23 sometime with buff you can achive up to 65 as a warrior for 2 turns( which of coure means 2 may be 3 action regarding the action when you usse the buff skill /leap right 3/

in reaturn we can not cleanse ourselves and some potentional skill has in bulid debuff...
and skill yeah all are use full ... maybe the axe is a less but really a little less then the others....

Devs really should make a decision about sages what they want to do with them... The all Sage concept is hanging in the air.. at least it's how i see. They got a lot of potentially usefull skill but with weak damage....and of course they start with a strong speed Atrritube and after that there are no premium item for them.. But hey they got magic wich can be easly substituted with /damege for attackin spells, critical for healing, mindcontrolling, summoning spells or speed) magic is useless, redundant and easly replaceable....
"Hogy eltöltsem e csevegő időt-úgy döntöttem, hogy gazember leszek s utálom e kor hiú gyönyörét."

"Közgazdaságtanból jól megtanultam, hogy mindennek megvan az ára és a helyettesítő terméke..."

-We don’t ban players, players ban themselves.-
http://nadirim.com/forum/post/14485
 
193. kirukukiruku Bandit posted May 6, 2012 03:13 PM in reply to Irrational Abstract's post
yeah. only 10.00 speed. And seem no different with other lvs.
Huh ! http://nadirim.com/forum/post/14487
 
194. MidnightRoseMidnightRose Lion Tamer posted May 6, 2012 04:10 PM
It seems that a few of you are forgetting that there are in fact penty of items for sages that increase speed. But in order to get that increased speed you must sacrifice some of your other attributes... just as warriors must choose equip to focus on damage or defence and rogues on speed or crit.

If you prefer to use completely gem-purchase gear, which does not increase your speed rating, then you may want to invest in some speed boosts and start using Suppressed Mind.
Do not argue with an idiot. He will drag you down to his level and beat you with experience. http://nadirim.com/forum/post/14489
 
195. kirukukiruku Bandit posted May 6, 2012 04:50 PM in reply to MidnightRose's post
Thanks to remind me, MidnightRose.

But as you said. Warrior has to choice deff or damage, rogue has to choice speed or crit. It's because their skills depend on these effects.

Sage also has to choice which one he think he prefer too. But sage's skills do not depend on speed, but magic and crit. So you think we can choice up speed while our skills need magic or crit ?! How nice choice you got.

By the way, war's gemed_items, rogue's gemed_items still can give them more speed which each lv, but sage cannot. The 2nd choice of sage only is deff or damage.

But it's ok. It is not the problem. The problem is how sage can be alive when he get in a big combat with dangerous enemies if he just has a small deff, a little health and even lower speed than enemies.
Huh ! http://nadirim.com/forum/post/14491
 
196. D' thD' th Berserker posted May 6, 2012 05:23 PM in reply to MidnightRose's post
I agree with you. If Gem-ed, you get to choose instead of luck or benevolence choosing you attribute boosters.

Speed in my weapons and equipment take a back seat, however I did buy my boots (and they are lovely) for speed. The problem I have is I cannot find them over L25 (posted a thread asking if anyone saw higher).

One of the problems here is reaction time of the program.

I entered a Gateburner fight and my character sustained the damage so fast, she appeared on my screen minus those HP (was fully healed before entering).

I have brought this up before, if you are attacking or join a battle in progress, you have the element of surprise and doesn't matter if the enemy is 10 times faster than you, you should get the first hit.

Anyway, my philosophy is that even if I get killed before I get a turn, I helped by taking the hits away from someone else. We all do our parts, and sometimes in doing so, you are the target. Such is the life of a Nadirim
Like a shadow in the night D' th comes and goes without warning http://nadirim.com/forum/post/14493
 
197. Irrational AbstractIrrational Abstract Assassin posted May 6, 2012 07:32 PM
Yep, what D'th, kiruku and I (and presumably other sages) want is high level (30) gem gears with speed. Of course, as always, the djinn's law of equal trade applies. Such gears (say boots) will take a hit on other stat(s).

However, we don't have any to choose from atm. So, we are forced to wear lower level gears that do offer speed advantage, such as the Lvl 25 Agbani gem one (no luck for new arrivals looking for this, the cobblers' gone belly up) or Unnamable's or other epic/green/white items. That's doubling the trade-off, isn't it?

We can't suppress if we are dead on the first round after barrage of faster mobs , say in the future pit for example. Booster combined with lower level speedy gears is a solution, just as hiring companion. However, if warriors and rogues don't have to resort such measures while doing the same pit fights (or series of), it will bring up the question of balance again .

As for group fighting, lower speed is somewhat tolerable due to teamwork. But, still, it would be nice to have some speed .

So, would someone at TT please reopen the Agbani Shoes Factory, rehire its old cobblers, and give them an advanced on the job training to produce Lvl 30 gem speedy boots?
Cowardice (cow·ard·ice \ noun \ˈkau̇(-ə)r-dəs) :
Using multiple pseudonyms in forum posts to inflate the number of similar view or to conceal one's true identity.

Synonyms:
Pathetic, Fake, Duplicitous, Conviction-less, Just-Plain-Sad.
http://nadirim.com/forum/post/14496
 
198. MidnightRoseMidnightRose Lion Tamer posted May 6, 2012 09:05 PM
As there are sages that feel it is important to them that they have more speed options to the detriment of other attributes, then by all means, the Tribe should consider making high level gem gear that offers such. But if/when it is made available, I have a suspicion that the decreases to the other stats will lead to a decrease in the general survivability of a sage due to lower damage and healing in the name of being able to act first, but I guess we shall see if/when it happens.

kiruku-- I think you managed to both hit the nail on the head and miss it at the same time. None of a sage's skills are based on Speed, which is perhaps why there has been so little focus on that attribute for sages. There are two skills that are based on crit (Suppress Mind and Ancient Fever) but all the rest are Damage and Magic. Much of the sage equipment gives both Damage and Magic. As for how a slow sage can survive through the first round of a high level fight, D'th provided a lovely example earlier.

IA-- you know well that in each set of pits there are fights that are harder or easier depending on which class you are playing. And given the same level characters versus the same pit, there are just as many fights for warrior and rogue that need pets as for sages. Just as you keep high damage and high defence sets for your warrior and you keep high crit and high speed sets for your rogue, you can easily change out a few items on your sage or use a 20 minute booster to increase speed for those future, hypothetical fights that you're worried about.
Do not argue with an idiot. He will drag you down to his level and beat you with experience. http://nadirim.com/forum/post/14497
 
199. D' thD' th Berserker posted May 6, 2012 09:44 PM in reply to MidnightRose's post
Thank you for the luv Rose.

I have to say that the only equipment I will sacrifice other attributes for is my boots.

If I become fast enough to hit first yet the hit is only a tickle, what good was the speed.

Sages learn to adapt to work around their shortcomings. If it was easy, we would look for something more challenging.

Just a little boot upgrade would be fine

Last modified by D' th at May 7, 2012 12:03 AM.

Like a shadow in the night D' th comes and goes without warning http://nadirim.com/forum/post/14498
 
200. kirukukiruku Bandit posted May 7, 2012 03:41 PM
As i said. The problem is how sage can be alive when he get in a big combat with dangerous enemies if he just has a small deff, a little health and even lower speed than enemies.

- Yes, D' th showed some ways to survise. And maybe because sages are sages, they have to think more and harder than the others. Is it right ?!

- And yes, just Suppress Mind and Ancient Fever need crit. But dont you think 2 skills make more different when we have high crit ?! Supper Mind can debuff speed of targets. And you have higher crit they will lose more speed. It mean all of ppl in the team may get more turn easier. Ancient Fever can be up your damage and magic. And you have high crit means you get more damage and magic (2 effects that you did mention). So you think sage's crit is not important ?!

- And Yes again, damage is important. Verry important. Many sage's skills need high damage. As Ritual or Life Tap. But if we have low crit, you think we can make big damage on the targets ?! We cannot increase big crit like war or rogue. And i'll tell the truth, can you see our real damage ? Is this... verry big ?! So we need Ancient Fever, and this one needs high crit. It means high crit = high damage. . Ofcause, you have to make your real damage not much low.

- And i can say almost skills of sage are just in order to help other players in the team. But infact, we just try how to survise in the big combat with strong enemies, like D' th said. If you try to help others usually, you might kill yourself. Even wars increase your deff and health, you're still the one get the riskest situation. Example, you have 61% deff and a warrior has 50% deff, the damage you get is 400 while the warrior's is 150 damage. Maybe sage has lower vul too. But all i want to say is sages are always the ones gonna die 1st. Oh, I still remember, 1 invaisor made crit damage on me, and i died at once, even i had full health. Nice work, Invaisor !!

- And yes again. We can use boots for some hypothetical fights that we're worried about. Ah, and Pits ?! Many boots i want are here. Oh, How lovely !! Oh look, how strong i am now !!
But then, when i had tried all pits, used all boots i got, what will i do to get boots next ? Buy them on Market ? Or dont join the hypothetical fights that i am worried about anymore ?! Oh it's not my trouble, my porket are fulled gems and i wanna join more and more !! lol. I'm telling a joke. I have had all gemed items i wanted, and now i have to buy some boots too ?! And when could i finish buying these boots ?! Oh dear, maybe never, if i still want to join some fun combats. Or may i use some lower lv items to get the effects ? Yes, and now i am nothing in the combat again. Dont make me laugh.

But.... Ok. So sorry for all unplesure i made and i said for you guys here and before. I'm just trying to tell something i think not well and needing to make some changes to be suitable. But my English is not good, so i am sorry. All i want to say, just to Developers, is make a little mention about sage's position in a combat of Gates, and in the game on the future again. I say "again" because you did well change with this parth. Just a little thing i've mentioned above. Thank you so much.
Huh ! http://nadirim.com/forum/post/14503
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