Will you consider reinstating the "Exit" button in the in-game Menu please?
"Doing nothing with purpose!" ... Rhodes, 2012
http://nadirim.com/forum/post/6502
I am in complete agreement about this. It is very inconvenient to have to close out the browser window, in order to change characters. Using the exit button was much easier.
http://nadirim.com/forum/post/6503
We wanted that you could access the forum directly from the game and the exit button simply took you to the website anyways. So now if you would like to exit the game, you simply close the browser and in case you would like to log in with your other character, click on the Forum button and then log out and log in with your other character.

I know it is an extra step, because you will have to close the other window.
If you have ten thousand regulations you destroy all respect for the law.
See you in the game!
http://nadirim.com/forum/post/6507
In an other topic I suggested - as Xiberion realized xD-, that adding a friend should send some kind of notification to the added player.
However there is an other thing which would be more important I think. It would be really cool, if the map - which could be larger - would have a layer, which indicates the connections between the caravan points. This could make travelling much more comfortable.
Last modified by Feherlo at December 13, 2011 05:58 PM.
http://nadirim.com/forum/post/8199
Why do you think it's important to send a notification to the one who you added to your friendlist ? Does it really make a difference ? And what if 50 ppl on the server decide to add one particular person to their friendlist at the same time?

Or even more dude does that? Should you receive notifications for 5 minutes ?
So ok, you'd like to know if someone adds you to his/her firendlist ? But, you wanna know that in all cases, no exceptions? And what about those who doesn't care about it at all, or don't want to get notifications regarding this matter at all? Or waht if you are AFK in that 2 seconds window when the notification pops-up on your screen, you still missed it - wouldn't be better to get a mail about it or something?
Of course there are solutions for everything I mentioned here... i just wanted to point out that this brings up a lot of questions
http://nadirim.com/forum/post/8202
Of course that brings up a lot of questions. If I would be sarcastic, I would say that you should have think over these things before implementing the Friend list system. : )
I played some games, but I never met such system, where you can be added to any "list" without being notified about that. If you see the recent security trends of the world, I think its a natural expectation. In an average friend system, the player can send some kind of "frindship request" and the receiver can decide if he/she accepts it or not.
Your main problem as I see is, how the players could be notified about it. I think its not the main question of the friendship system but the whole game in long term. A well working notification system is pretty essential. It would be necessary in the recent environment also, for example the small popup windows about the quest notifications are quite useless, however I think they were designed to help the players. But as you pointed out, "Or waht if you are AFK in that 2 seconds window when the notification pops-up on your screen" and while they are fading off pretty fast, the practical expedience of these are closing to zero.
If you plan to implement some more sophisticated element, like the mentioned Auction House, or maybe Party or Guild System and so on. You wont be able to implement them without a good notification system.
And what about my idea about the map?
http://nadirim.com/forum/post/8203
i'm with tass. i really don't mind or care who adds me. The peeps i actually like, well i'll ask them to add me and most likely they'll reply that they already have done so.
High levels tend to be added by noobs who want help from them. i'd really prefer not to get a ping each time some new guy adds me just for answering a question. If they like me, then that's very nice. And in future they can more easily PM me with questions if they have added me. So good idea and i'm ok with that. if i like them, then i'll add them. But if i choose not to add well, there's the reverse: the guy knows that i did not add. Then i get the wah wah you don't like me. i prefer to keep my list small: just peeps i actually like or team with regularly: not every new kid whom i attempt to help.
Lost? That's my middle name.
http://nadirim.com/forum/post/8205
We did think a lot before we've implemented Friend-list in the game, and what you see now is the first version, so it'll be upgraded several times in the future. How that will play out exactly mostly depends on your feedbacks, that's why I'm curious about what's really behind your suggestion.
We do agree, notification-system needs to be improved in order to serve the systems you mentioned just right (and a lot other one as well hopefully). We're also aware, hundreds of games out there working the way you described, but there are as many that goes the other way, so that doesn't really determine anything here.
What does, is what you guys say and what we see fit. So keep those feedbacks coming and coming - as you can see, we're here, listening.
Regarding your map idea, I'm pretty sure our "map-freak one" has already gathered it from here and it's under consideration - or at least, it's going to be soon.
http://nadirim.com/forum/post/8209
I think a full screen map would be nicer with better resolution. If i turn on the map i barely see anything, it is already too big to be use it pararell to other things.
And with these abilities:
- More filter, filter to different kinds of missions(green, group{should be red or blue..}, yellow, collection).
- Displaying friends
- Marking a location
- Navigation using the map, if i would click on a point my character would go there, this would decrease the boring factor by a lots
http://nadirim.com/forum/post/8211
you might like to read an existing thread on this map-click movement:
http://nadirim.com/forum/topic/859/auto-tracking?page=1#post1
As for the map. i find it too BIG! No way i want a fullscreen. And several players like to pull the map off to one side, just enough to see their curent position and portion of destination, walking while checking map the entire way. Fullscreen map would make this no longer possible.
I'd like to resize the map a little as needed, make it mini-map size so i can see most of my surroundings as i navigate. At the least, i'd like to remove or reduce that key at the right. Except to on/off icons, it's entirely unneded now that i know what those icons represent.
Filters: The color already has been changed for Dailies. Group quests now have that word Group in title. Just mouse-over to see the name on the map. Why an additional filter?
Friends can tell me where to find them. Prefer not to add more lag to the already too-slow load in my map.
User-generated pins will require more data, making the game a little slower for everybody. Several peeps already complain of lag and stalled game. I really don't feel it can be justified here. Maybe instead you might get a screenshot of your map and use a draw application to mark your points for future reference?
Last modified by ama v at December 14, 2011 12:32 AM.
Lost? That's my middle name.
http://nadirim.com/forum/post/8216
I don't really know how's this going in usually but I found the same system in the other MMORPG games which I tried like here.
Absolutely useless the response or a notification in this friendlist question. Really..why's it a problem if maybe some people add you who you don't know? The response and notification really would be tired if you would like to add many people and absolutely meaningless.
The point of the whole system to you can reach every people. If you would like something from them you must have to write a mail or a pm at least..without these you can't do so much and the friendlist won't change on this. And you don't have to answer if you don't like.
The guild system and the other things're pretty different and not really related to these topic. I'm pretty sure in a guild you'll get the right to
decide who can enter your guild and who not. So I think really don't have to worry about these thing..these system's absolutely good in the moment and hopefully it just will be better
"All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved." -Sun Tzu-
http://nadirim.com/forum/post/8219
And about the map question..I think most part of the suggestions're really good.
Really coud be nice more option in the marker question but I'm still missing mostly the scroll option.
The map's really small even in the case of the minimum zoom and I can't see from some location the further points.
Sometimes it coud be really frustrating but I hope these will be solved soon as well
"All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved." -Sun Tzu-
http://nadirim.com/forum/post/8220
A full scale resizable map would be even better, maybe a button in the corner to make it full screen or custom size.
Filters: On a small map more filters are not good indeed, but on a large map why not use the empty space? I sometimes look for only non group green missions, sometimes only for group, sometimes only for collection. If there will be more quests close to each other, i think it is reasonable to filter between them. Sometimes they are already too close to each other, it is problematic even on the closest possible zoom to differenciate them. If there would be more type of mission category, that would reduce this effect. And also if you could move the center of the map on the closest zoom that too.
Switching on/off filter icons is a good idea.
Lag is not good indeed. Unfortunately this flash technology is not very good for better games like this. I am not a developer of this game, i don't know which feature makes the game how much slower. If something cost lag them of course the developers might dismiss it. I am just saying what i think makes the game better.
If there will be map click movement, then the user generated pins have little use indeed. If there will be no map click movement then i think it would be good to use a pin. And you could switch on an arrow like the quest arrows to help you find your mark. This is not critical priority of course.
Last modified by Apollo at December 14, 2011 09:01 AM.
http://nadirim.com/forum/post/8227
Yeah, I thought the new friend list system would have notifications sent to the people I put on there. Yet, they were just put on my list even when they weren't online. I think it's OK for now since the people I listed are those I usually quest and hang out with anyways so they probably won't complain, but I would feel better if notifications were added. Furthermore, I can't wait until the server is finished so that I can check out the gloves/armbands in Zen! Sure, my overall Magic was cut down severely thanks to this new equipment option but it makes sense that gloves and armbands are now able to increase that stat as well since before that, all they really increased was Damage, and barely at that. Hopefully I can see my 60% Crit/ 133 HP Bless come back once I get a fresh armband. And I heard Bless was getting an upgrade? HECK YES.
Matthias- Sage
http://nadirim.com/forum/post/8236
Perhaps we should all take a lesson from certain polite peeps who have contacted me:
"May i add you to my Friend List?"
Gosh, of course. Nothing stopping you. But hey it's really nice that you check with me first. Thanks for this! i'll respect you even more now, seeing your respect for me and consideration of my wishes.
Lost? That's my middle name.
http://nadirim.com/forum/post/8241
Hello,
In the quest log repeatable quests have a nice little icon - I wish that one could tell what quests were repeatable before accepting them either (and this is an inclusive disjunction) when one click one a person who gives the quest (just like it say if it’s timed) or on the map. Why? Well, since it pop up new quests now and then. Some players - or at least I - like to "do em all" but since I’m relatively high lvl so I don't like "redoing" repeatable in Ennhar or Ashra. And it's a "waste" of energy to pick up every quest out there just to find out if they are repeatable or not (and even thou my friends claim I have a perfect memory, I don't like to memorize every quest just to sort the repeatable out from the rest). Ehum... I don’t know if it's doable, but at least it's worth considering.
Last modified by Indeva at December 16, 2011 11:13 AM.
http://nadirim.com/forum/post/8298
For clarification, are you asking about a special marking the daily quests that you have already completed in the past, or marking all daily quests AS repeatable quests? If it is the 2nd, then they already are. Quests with the green scrolls are able to be done once. Quests with the orange scrolls can be completed once every 24 hours.
http://nadirim.com/forum/post/8302
Originally Posted by Rose »For clarification, are you asking about a special marking the daily quests that you have already completed in the past, or marking all daily quests AS repeatable quests? If it is the 2nd, then they already are. Quests with the green scrolls are able to be done once. Quests with the orange scrolls can be completed once every 24 hours.
Hmmm I’m colorblind and haven't noticed any color difference in them. I will check and see if I can make a difference (and yes then you already have what I ask for - except it's possibly not any help to me

).
Last modified by Indeva at December 16, 2011 12:09 PM.
http://nadirim.com/forum/post/8303
I suggest that all "SHARE" buttons be moved to the left side of all windows. AND any additional buttons (like Tweet and Friendster) be located in the same left side area.
I suggest that the Team quit thinking this is Facebook game and think/play NADIRIM.
Why can't the game be configured to read the size of a party (1, 2, 3, or 4) requesting combat, then present a suitable mob to be fought? That way the solo players can experience all the game, and at the same time, the groupies can have their mutual admiration fights.
Trading needs to be totally re-thought. The system works but nobody uses it because it takes them away from world chat. Your listing disappears when you refresh. Who wants to spend a 100 (or more) dinars on caravaning, or 2-5 minutes hoofing it, for a 5, 10, or more dinar item. We may be in an ancient-type world, but because it's just a game, maybe a little "electronic" trading would be a better why to go.
http://nadirim.com/forum/post/8321
There is a lot of good in the new patch, just as there is a lot of good in this game.
Though I'm used to playing games solo, I've enjoyed group quests and combat.
To a point.
But now, as a level 25 Rogue, I can't even beat the weakest boss in Ennahar alone. Even a lot of the Ennahar and especially Ashra mobs are tough, or worse, alone. As to Zenithar, even the Pesky Bugs are a major battle now. And I got wiped out twice against a boss, fighting with a top level Sage, when we had been able to defeat this boss together before. This is one of the weaker bosses in Ennahar, Tumbler. Who actually still seems easier now than Leaper and other Ashra bosses. I wonder how lower level players can beat them even in groups
Its not always easy to get a group together and I'd like to be able to do some play on my own.
Perhaps the mobs, and at least the Ennahar and Ashra bosses if not the Zen ones, could be weakened up a bit.
I like a good challenge. I'd just like to be able to do some of them on my own.
That's my suggestion for what it's worth.
No number of turkeys can keep you from flying like an eagle.
http://nadirim.com/forum/post/8328
Originally Posted by Indeva »Originally Posted by Rose »For clarification, are you asking about a special marking the daily quests that you have already completed in the past, or marking all daily quests AS repeatable quests? If it is the 2nd, then they already are. Quests with the green scrolls are able to be done once. Quests with the orange scrolls can be completed once every 24 hours.
Hmmm I’m colorblind and haven't noticed any color difference in them. I will check and see if I can make a difference (and yes then you already have what I ask for - except it's possibly not any help to me
).
I have checked, the two colors are too similar for me to distinguish between.
http://nadirim.com/forum/post/8330
@Indeva thanks for the heads up
@GE Im sorry I was remiss in posting here as well. As I mentioned in another thread, the mobs will be scaled back a bit with the next patch due to player feedback.
http://nadirim.com/forum/post/8334
Just a guess, i wonder if this tougher mobs/boss thing was done in order to prevent high levels from farming the boss solo and excluding other players who need those fights for quest and who desrve a chance at them. in that case, wouldn't it make more sense to have some sort of counter on the bosses? like ya can do any given boss just 3 times in a single "server day" (midnite to midnite" or whatever other time you choose.
i mean, the Daily Quests have such a counter mechanism, right?
Unfair that certain peeps solo or even team all high lvl over and over on same boss with same party. So even if that wasn't your reason for the change, it might be a good idea. As server traffic increases and more players level up, noobs in Ennahar will have difficulty to find a turn at a boss even once in a week!
Alternately we could try to teach "farmers" a little courtesy to other players . . . yeah ri-i-i-i-ite.
Lost? That's my middle name.
http://nadirim.com/forum/post/8335
Rose, I missed that, thanks it helps.
I would still like to able to do some things, maybe even a few bosses, by myself or at least without a mob of my own. Not because I want to farm--don't want to and don't--but because I just like to do some things on my own.
No number of turkeys can keep you from flying like an eagle.
http://nadirim.com/forum/post/8340
Originally Posted by Indeva »Originally Posted by Indeva »Originally Posted by Rose »For clarification, are you asking about a special marking the daily quests that you have already completed in the past, or marking all daily quests AS repeatable quests? If it is the 2nd, then they already are. Quests with the green scrolls are able to be done once. Quests with the orange scrolls can be completed once every 24 hours.
Hmmm I’m colorblind and haven't noticed any color difference in them. I will check and see if I can make a difference (and yes then you already have what I ask for - except it's possibly not any help to me
).
I have checked, the two colors are too similar for me to distinguish between.
Yes..now about your post it comes in my mind again that it was really an unfortunate change as well.
The Green-Red parachromatism ( colour mistaken) is the most frequent in the world.
Maybe woud be better to find something other colours. (Or at least to change one from these)
Last modified by wolferhu at December 17, 2011 04:53 AM.
"All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved." -Sun Tzu-
http://nadirim.com/forum/post/8341