ForumSuggestionsSuggestions for additions in the game

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1. varanovarano GM posted May 23, 2012 03:22 PM
I open this section to propose new to add in the game:

  • The craft would be nice if it were implemented;
  • a choice whether to increase the stat manually or automatically with the ability to reset them spending gems;
  • equipment, only crafted, rings and necklaces;
  • possibility of zoom ingame, like in the map.

I hope someone likes these proposals
http://nadirim.com/forum/post/14840
 
2. MaglioMaglio Bandit posted May 23, 2012 03:55 PM in reply to varano's post
I like your idea.
MaglioGhignoAtanor http://nadirim.com/forum/post/14842
 
3. Irrational AbstractIrrational Abstract Assassin posted May 25, 2012 09:42 AM in reply to varano's post
+1 for crafting. My guess is they're contemplating it along with and most likely will be tied to future real economy of Nadirim in the works.

Zooming feature was part of Beta. Since it didn't survive the transition to live, I doubt it's poised for a comeback. IIRC, it's something to do about "immersive" playing experience.
Cowardice (cow·ard·ice \ noun \ˈkau̇(-ə)r-dəs) :
Using multiple pseudonyms in forum posts to inflate the number of similar view or to conceal one's true identity.

Synonyms:
Pathetic, Fake, Duplicitous, Conviction-less, Just-Plain-Sad.
http://nadirim.com/forum/post/14871
 
4. ShaeyShaey Bandit posted May 26, 2012 08:29 AM
+1 for crafting with collectible items. See the MMO game named "Ryzom" for a excellent exemple of Crafting (see this this blog)
.:. Clan du Voile ~ Trafique d'Armes & d'Âmes .:. http://nadirim.com/forum/post/14880
 
5. gaspyrgaspyr Guard posted May 26, 2012 04:45 PM
add to those suggestions, adding a guild system with wars and competitions if possible.
A mind that is stretched by a new experience can never go back to its old dimensions.

VIVA LA ITACHI ... VIVA LA SAFLUKE ... VIVA LA ROSE
http://nadirim.com/forum/post/14882
 
6. RiverSongRiverSong Berserker posted May 26, 2012 07:01 PM in reply to gaspyr's post
I personally am not interested in either crafting or guilds. I would rather the developers concentrate their efforts on adding new areas and quests. I would like to see Crystalbrook Gardens and Quadim soon, and all the other areas that were available in the open beta.
http://nadirim.com/forum/post/14883
 
7. gaspyrgaspyr Guard posted May 26, 2012 07:24 PM
im interested at those too
A mind that is stretched by a new experience can never go back to its old dimensions.

VIVA LA ITACHI ... VIVA LA SAFLUKE ... VIVA LA ROSE
http://nadirim.com/forum/post/14884
 
8. varanovarano GM posted May 27, 2012 01:53 AM in reply to gaspyr's post
Originally Posted by gaspyr »add to those suggestions, adding a guild system with wars and competitions if possible.

I like it

an arena with 4 to 4 battle (pvp)
http://nadirim.com/forum/post/14887
 
9. WittekindWittekind GM posted May 27, 2012 09:08 PM
I am going along with RiverSong
I got personal no Interest in guilds neither PVP neither guild fights there enough games based on this ( If it Some times comes here i will Join none and if PVP becomes a must i stop playing a char aktiv) !
What i think about grafting is easy if it get implemented then in my opinion as a gem option personal i don't mind but it would be not just to the non gem players !
So i think best open up new Areas and an lvl cap rise would to for me

Last modified by Wittekind at May 27, 2012 09:09 PM.

" If liberty means anything at all, it means the right to tell people what they do not want to hear. "
" The great enemy of clear language is insincerity "
(George Orwell)
http://nadirim.com/forum/post/14891
 
10. varanovarano GM posted May 28, 2012 11:17 AM
hi wittekind
i don't want that pvp (or arena) is a must but only an add to game for those interested

I would not want the craft is only gems.
http://nadirim.com/forum/post/14894
 
11. gaspyrgaspyr Guard posted May 28, 2012 03:37 PM
the game has reached a deadend, whats the point of playing if it"s just to play solo PvE : kill same mob ten thousand times
lets say craft system is implemented, wat kind of miracles can we expect from crafting , not to mention that it will for sure include gem payment stuff.

if there's no events or anything that boosts activity, then lot of players will soon put a cross on playing the game un ttheir free times.
however, i believe everyone should voice their suggestions here, since the game became totally pay to play, so when u guys pay, u r in place to ask for stuff u like to be implented.

what ppl do not mention as well is the non balance btw classes which shud be fixed.

concerning the new areas and cap, well i hope staff will implement individual skill reset for 1 gem before that, cuz giving full reset as only option is kinda silly.
A mind that is stretched by a new experience can never go back to its old dimensions.

VIVA LA ITACHI ... VIVA LA SAFLUKE ... VIVA LA ROSE
http://nadirim.com/forum/post/14895
 
12. Ethelred1Ethelred1 GM posted May 28, 2012 07:26 PM in reply to gaspyr's post
There are two kinds of games, and you appear to prefer the kind that have no actual goal. Such games need no new material but do need opportunities for players to fight the same battles over and over against each other, singly and in groups, advancing in level but never defeating anyone completely, because the games do not permit anyone to completely lose or completely win. I find those games EXTREMELY tedious, and I am happy that Nadirim is the other kind, where there is a definite goal, players may cooperate without being confined to exclusionary groups, and variety is achieved by playing the game again and again from the beginning, with different strategies (as in chess). Nadirim is at the present time an incomplete goal-oriented game, and like Riversong I am impatient for the new material. But in the nature of games with goals, at some point a player has WON the game and must either play again with another avatar, or stop playing. I hope Nadirim will always remain a game with a goal and numerous ways to reach that goal. To me that is the way a game is truly interesting.
Ethelred1 aka Alvin Glinda and Reddy http://nadirim.com/forum/post/14896
 
13. gaspyrgaspyr Guard posted May 29, 2012 12:55 AM
one could clearly spot a contradiction in what u said, jumping between goal and no-goal. anyway the game is currently no goal oriented, and i repeat again it's just about killing and killing mobs all over again. as for starting a char all over again for the sake od strategy, honestly i see that it's absurd. where's strategy when classes still not balanced, when there's not a large variety of items even for gem players, when strategy mean maxing ur skill slots and skills to take down a boss or mob; and above all where is strategy when u can"t even set ur attribute points manually .

something more than obvious is that the whole server is a bunch of copied pasted clones , almost all have same gear, same skills, same everything, and trying to create some kind of arcane complex tactic or strategy out of it is absurd.

another contradiction in the very first lines, but i think u meant the opposite, means im for games with a goal, that require additinnal content , etc ...

anyway, since u talked about a goal, what kind of goal did u find ? pretty curious to see ur answer

all in all, we talk a lot here, i hope the staff do care or even read what everyone has said either here or in other threads.
A mind that is stretched by a new experience can never go back to its old dimensions.

VIVA LA ITACHI ... VIVA LA SAFLUKE ... VIVA LA ROSE
http://nadirim.com/forum/post/14897
 
14. Ethelred1Ethelred1 GM posted May 29, 2012 05:25 PM in reply to gaspyr's post
The goal I refer to is the solution of the destruction the Nadir has caused. The end of the main quest line will eventually be the defeat of the Nadir. Of course, as I said, the game does not yet take us to that goal. If you dislike the game so much, why do you keep playing it?
Ethelred1 aka Alvin Glinda and Reddy http://nadirim.com/forum/post/14898
 
15. gaspyrgaspyr Guard posted May 29, 2012 09:08 PM
did i say i dislike the game
i do feedback and constructive critics to improve the game and above all suggest ideas just like the others do so they can add features and gain more money .
A mind that is stretched by a new experience can never go back to its old dimensions.

VIVA LA ITACHI ... VIVA LA SAFLUKE ... VIVA LA ROSE
http://nadirim.com/forum/post/14899
 
16. shonsyshonsy Bounty hunter posted May 29, 2012 11:46 PM
Also it would be good when defense decrease is higher than 100%, that it automatically gives the target vulnerability.
Sorry for my bad English...

Last modified by shonsy at May 29, 2012 11:48 PM.

I choose to believe what I was programmed to believe! http://nadirim.com/forum/post/14902
 
17. gaspyrgaspyr Guard posted May 29, 2012 11:48 PM in reply to shonsy's post
waw, never though about that !!! brilliant and very well argued idea !! plus if implemented would really help balance the sage class to be honest. u shud post this in a separate thread that deals with skills .
A mind that is stretched by a new experience can never go back to its old dimensions.

VIVA LA ITACHI ... VIVA LA SAFLUKE ... VIVA LA ROSE
http://nadirim.com/forum/post/14903
 
18. Irrational AbstractIrrational Abstract Assassin posted May 30, 2012 09:13 AM in reply to shonsy's post
Originally Posted by shonsy »Also it would be good when defense decrease is higher than 100%, that it automatically gives the target vulnerability.
+ 1 Googol .
___

New area / cap / this suggestion / many other suggestions are nice. The real question is priority vs man-hour resource.

Tbh, I have a suspicion the CEO had already realized there ain't much money prioritizing development of new content for veterans *coughs*dried-up-cash-cows*coughs*. What they need is new blood, new players. TT *could* invest buying ads. The new bloods simply have so much more to buy and upgrade than older veterans (who have already paid and done so).

But, with so little extra features (suggestions for these are littered around the forums), the higher the chance new looky-loos will slip by. "First impression" matters. The more the features, the more impressive the game becomes to these "ad victims". The less the features, the less impressed they are, the more likely they will leave.

("What kind of game this? No auction, no guilds, no grouping features, no 4vs4, no [insert whatever else they think is lacking to make a game great here], etc, etc. That's it, I'm leaving. But, first, the obligatory profanity bomb on chat.... ")

The new area and cap means diddly squat to these new ad victims. They want to see potential. Unfortunately, they won't recognize yet that new area and cap *is* that potential. Remember, we gotta use newcomers' goggle here.
Cowardice (cow·ard·ice \ noun \ˈkau̇(-ə)r-dəs) :
Using multiple pseudonyms in forum posts to inflate the number of similar view or to conceal one's true identity.

Synonyms:
Pathetic, Fake, Duplicitous, Conviction-less, Just-Plain-Sad.
http://nadirim.com/forum/post/14905
 
19. ReddyReddy Bounty hunter posted May 31, 2012 03:10 PM in reply to Irrational Abstract's post
if it is necessary to make this game just like all the others already out there in order to get new players, you may be right. But perhaps there are enough people out there to make the game viable who do NOT want the same old, same old.
http://nadirim.com/forum/post/14939
 
20. AamonAamon Bandit posted May 31, 2012 05:51 PM
Not sure about crafting as such.

But I agree that outfits can be a little samey.

There are 2 separate issues really (1) what an item does (properties) and (2) how it looks (look). It would be nice to be able to choose a lvl xxx item that does (whatever such items are permitted to do) but also have a little bit of choice as to the 'look'.

In particular I really dislike the rogue's choices of an ugly hood or a facemask. Why not allow, for example, a helmet or circlet with the same properties? Since its properties does would be just the same, I don't see why offering the choice should present difficulties in gameplay.

It would be nice if there were also a bigger variety of clothing drops. By now, I have hoards of pink items that I'm never going to use, but only about 20 clothing items, some of which are duplicates.
http://nadirim.com/forum/post/14951
 
21. Irrational AbstractIrrational Abstract Assassin posted June 1, 2012 07:39 AM in reply to Reddy's post
First, this game is already pretty unique by itself (personally, 3D games makes me wanna . Bored. Next. Once you see one, the others feel like clones, etc, etc.). The atmosphere is also refreshingly different . No elves, dwarves, orcs to be seen (Trolls, my cousins and of course myself, are still plenty though ). However, some may consider guild to be BASIC requirement for games claiming to be MMORPG. Another basic "must have" feature would be auction / real economy (which I hope will be related to this very thread). But, I don't want to go on and on too long and off topic. So, I'd stopped listing on just those two.

Second, the name of the business game is "mass appeal". I've already mentioned "first impression" earlier. I think we can all recognize that in the brutal business of computer games, that counts a heckuva lot. The market is saturated with competing games. Once a company invests ad dollars, it'd better be damn sure their game is all dressed-up, to be as appealing as possible, and to be as appealing to as wide of potential players as possible *again points to the unforgiving kings of first impression: the paying players*.

(My verdict: TT is not at the point they should invest on aggressive ad campaign yet. Not by a long shot. I'd already mentioned a few times about the current "pseudo-live / quasi-beta" phase . No point spending money inviting potential "investors" if some may end up viewing the game as "half-finished" project and then leave never to comeback.)

Third, what may not appeal to some, may for others. Take guild, for example. I have no interested in it at this point, or even ever will (surprise, surprise ). But, I recognize others do. Although, I had a quite interesting guild idea emailed to me that may result in future partaking of future Nadirim guild. Or, I could just create a one-man-army-guild. It depends on how Nadirim's guild future dynamics will be. But, that doesn't change my view on guild status on my personal wish-list atm, which may differs on TT's to do list *points to the second point above*.
Cowardice (cow·ard·ice \ noun \ˈkau̇(-ə)r-dəs) :
Using multiple pseudonyms in forum posts to inflate the number of similar view or to conceal one's true identity.

Synonyms:
Pathetic, Fake, Duplicitous, Conviction-less, Just-Plain-Sad.
http://nadirim.com/forum/post/14958