This is something I like to have in turn based strategy games, since Nadirim's combat system is just like any turnbased strategy I figured it would be nice to have it here too.
When a player attacks an enemy, before the battle starts there is a "tactical move phase". The player who entered the battle first can click a button marked something like "Start Battle". Some of the squares on the battlefield are grayed out and can be selected by any player who joins the battle in order to deploy their character there. This way players will be able to make more effective use of terrain and allows an entire group to start the battle at once. For realism it would be nice to give the enemy a tactical move phase in case a player is "ambushed". This kind of system can of course be modified to fit Nadirim better, just something I think would be very nice to have in the game.
Another thing I would very much like to see is an invite or kick option in combat. This is a must have and Im surprised it isn't already in the game. When you group up with friends or try to help lower level players in battles it is extremely annoying to have random people steal others spots and not being able to do anything about it. This often results in that after a bossfight ends there is a player left who still haven't finished the quest just beacuse some greedy/thoughtless player decided to join the battle without asking if it was okay to do so.
I tried to keep it as short as possible
Last modified by Sun Tzu at April 29, 2012 07:21 PM.
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I think the first part of your suggestion is good. But, Idk how complicated recoding of the battle engine would be to accommodate that for it to be realistically have a chance to be put into the devs' to do pile.
As for the group start part and last part, they're something we ALL have been suggesting and wanted for quite sometime now.
Cowardice (cow·ard·ice \ noun \ˈkau̇(-ə)r-dəs) :
Using multiple pseudonyms in forum posts to inflate the number of similar view or to conceal one's true identity.