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51. Irrational AbstractIrrational Abstract Assassin posted May 11, 2012 04:51 PM in reply to Tricki's post
What would be the point? We are doing testing of maximum potential here. Moving the damage range to higher digits enables us to witness better and more effectively than low digits observation, not to mention like I said the random value from the damage range.

It's easier to spot where the hits are (from the damage range) during testing when the result is amplified into the highest decimal points attainable.


For example: say you get a 100 damage result while testing. That's a valid result from 80-100 range. But, it's also a valid result of 100-120 range. While still using 100 value, this can be a result from 99.50 to 100.49. When moved to the higher digit range, 9,950 and 10,049 is more clear, isn't it?

If what you're after is solo result, you can easily do the testing yourself. A bit of reminder though if you do, mobs have different defense value that if you fail to take into account during testing will invalidate your result (if you're testing using multiple mobs subjects).
___

Originally Posted by Tricki »i am not yet lvl 30 rofl but it seems rogues are happy with their new skills.

Hmmm, idk ... . What do you think?

The right upgrade path is attractive too if you want to focus on survivability. If you have Twisted Stance, you'll be under constant protection of dodge as long as you keep using these two skills non stop. However, since I'm not that convinced with rogue's dodging capability (atm, higher level gears and/or future skill(s) may change my view), and with my rogue's current fighting style, and from looking at the range of mobs available atm, I opt for the damage route, left upgrades.
Cowardice (cow·ard·ice \ noun \ˈkau̇(-ə)r-dəs) :
Using multiple pseudonyms in forum posts to inflate the number of similar view or to conceal one's true identity.

Synonyms:
Pathetic, Fake, Duplicitous, Conviction-less, Just-Plain-Sad.
http://nadirim.com/forum/post/14554
 
52. TrickiTricki Bandit posted May 11, 2012 05:24 PM
well....because there is no perfect teamplay (at least not all the time) and neither should.
anyway just like to see from each class whats the potential dmg output vs defence (mobs) thats all.

i will go for dmg and crit but also max wep dmg

Last modified by Tricki at May 11, 2012 05:25 PM.

http://nadirim.com/forum/post/14556
 
53. Irrational AbstractIrrational Abstract Assassin posted May 12, 2012 04:36 AM in reply to Tricki's post
Well, you can leave the perfection business to my team . But, doesn't mean other teams can't. Or, worse, stop trying. What's important is you strive to be better. 

Gotta say though, even I don't go for "perfection" every time. Sometimes, we don't need to bring an elephant gun to squash a mosquito. What I always go for is efficiency.

Anyway, if you're still interested in solo results from each class, you can cooperate with others that share similar interest, since I'm more of a bigger fan of team synergy. Although, what you'll be doing can't really be called testing for either "maximum" nor "potential". It's more of "expected average" .

For high level rogues, I recommend the balanced crit and speed gears, actually (unless you want to invest more and keep a couple of different sets). This should keep the effect of diminished return to minimum (most bang fer yer bux), while ensuring you have plenty of crit base value for various skills to play with, and you'll still be plenty agile to start most fights first (and a higher speed base value serves well a few skills too).
Cowardice (cow·ard·ice \ noun \ˈkau̇(-ə)r-dəs) :
Using multiple pseudonyms in forum posts to inflate the number of similar view or to conceal one's true identity.

Synonyms:
Pathetic, Fake, Duplicitous, Conviction-less, Just-Plain-Sad.
http://nadirim.com/forum/post/14574
 
54. samcarternxsamcarternx Bounty hunter posted May 15, 2012 02:08 AM in reply to samcarternx's post
Rose showed me that the sudden drop in hp when I released whirlwind was the end of barrage call and reversion of my hp to base level. total news to me... I will not admit publicly how many times I refrained from using it when wounded because I used it in my timed cycle right before my bc ran out and I thought the sudden drop was a result of the whirl. Well scratch that off the list of things not true. I hope nobody else falls for that. Maybe I should post this in the jokes thread and everybody could laugh

Last modified by samcarternx at May 15, 2012 02:12 AM.

The Lord is my Sage I shall not die and even if I do, yet shall I live. http://nadirim.com/forum/post/14633
 
55. samcarternxsamcarternx Bounty hunter posted May 15, 2012 07:26 PM in reply to Tricki's post
If rogues are so happy with their skill set why then are there only 4 lvl30 rogues and over 60 warriors?
The Lord is my Sage I shall not die and even if I do, yet shall I live. http://nadirim.com/forum/post/14648
 
56. Irrational AbstractIrrational Abstract Assassin posted May 16, 2012 08:37 AM in reply to samcarternx's post
Beside the obvious answer that it's faster to grind when using warrior char, there is an additional catalyst to explain the seemingly unbalanced class population: the advent of supermobs.

When Stormies and BtRs were first introduced (pre-skill tree era, lvl cap was still 25 ), Itnan found these supermobs are doable (easier) when tackled by a group of warriors, thus solidified warrior's status as the "it" class. At that time, Itnan already had plenty of warriors anyway. So, warriors proliferation became even more inevitable.

But, that's not the case for Wahid. High level warriors were scarce. The demand for even one warrior to fight supermobs was high. Especially since hearing the traveling news from Itnan of victories over supermobs by warriors. Thus, many veterans (including me) started raising warrior chars.

Newer and newer players from both servers must hear testimonials about warriors prowess too (not only for supermobs reason now). They are most likely to reroll as warrior, or start a 2nd char as warrior first rather than other class. And, probably from their own experience, they found that it's truly faster to grind as a warrior, and their later-created warrior char may even overtake their original older char in term of game xp (lvl).

I'd say all the above are mainly the reason for higher warrior population.
Cowardice (cow·ard·ice \ noun \ˈkau̇(-ə)r-dəs) :
Using multiple pseudonyms in forum posts to inflate the number of similar view or to conceal one's true identity.

Synonyms:
Pathetic, Fake, Duplicitous, Conviction-less, Just-Plain-Sad.
http://nadirim.com/forum/post/14666
 
57. TrickiTricki Bandit posted May 17, 2012 01:03 AM in reply to samcarternx's post
we are bunch of lazy fools that just like to stay under lvl 30
either that or many rogues players left alrdy, or occupied with raising other classes
i will only play rogue

from a rogue perspective all other classes ...

Last modified by Tricki at May 17, 2012 01:28 AM.

http://nadirim.com/forum/post/14706